Update links to the contributing section of the docs to the appropriate new sections.

This commit is contained in:
Lukas Tenbrink
2025-09-11 19:31:04 +02:00
parent 9b50ea8ade
commit 4c0026b053
15 changed files with 25 additions and 25 deletions

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@@ -3,7 +3,7 @@
This document summarizes the most important points for people interested in
contributing to Godot, especially via bug reports or pull requests.
The Godot documentation has a dedicated [Contributing section](https://docs.godotengine.org/en/latest/contributing/how_to_contribute.html)
Godot has a dedicated [Contributing documentation](https://contributing.godotengine.org/en/latest/organization/how_to_contribute.html)
which details these points and more, and is a recommended read.
## Table of contents
@@ -55,17 +55,17 @@ Similar rules can be applied when contributing bug fixes - it's always best to
discuss the implementation in the bug report first if you are not 100% about
what would be the best fix.
You can refer to the [Pull request review process](https://docs.godotengine.org/en/latest/contributing/workflow/pr_review_guidelines.html)
You can refer to the [Pull request review process](https://contributing.godotengine.org/en/latest/organization/pull_requests/review_guidelines.html)
for insights into the intended lifecycle of pull requests. This should help you
ensure that your pull request fulfills the requirements.
In addition to the following tips, also take a look at the
[Engine development guide](https://docs.godotengine.org/en/latest/contributing/development/index.html)
[Engine development guide](https://docs.godotengine.org/en/latest/engine_details/development/index.html)
for an introduction to developing on Godot.
The [Contributing docs](https://docs.godotengine.org/en/latest/contributing/how_to_contribute.html)
also have important information on the [PR workflow](https://docs.godotengine.org/en/latest/contributing/workflow/pr_workflow.html)
(with a helpful guide for Git usage), and our [Code style guidelines](https://docs.godotengine.org/en/latest/contributing/development/code_style_guidelines.html)
The [Contributing docs](https://contributing.godotengine.org/en/latest/organization/how_to_contribute.html)
also have important information on the [PR workflow](https://contributing.godotengine.org/en/latest/organization/pull_requests/creating_pull_requests.html)
(with a helpful guide for Git usage), and our [Code style guidelines](https://contributing.godotengine.org/en/latest/engine/guidelines/code_style.html)
which all contributions need to follow.
### Be mindful of your commits
@@ -84,7 +84,7 @@ stable state, i.e. if your first commit has a bug that you fixed in the second
commit, try to merge them together before making your pull request. This
includes fixing build issues or typos, adding documentation, etc.
See our [PR workflow](https://docs.godotengine.org/en/latest/contributing/workflow/pr_workflow.html)
See our [PR workflow](https://contributing.godotengine.org/en/latest/organization/pull_requests/creating_pull_requests.html)
documentation for tips on using Git, amending commits and rebasing branches.
This [Git style guide](https://github.com/agis-/git-style-guide) also has some
@@ -145,10 +145,10 @@ scripting APIs, you **must** update the class reference to document those.
This is to ensure the documentation coverage doesn't decrease as contributions
are merged.
[Update documentation XML files](https://docs.godotengine.org/en/latest/contributing/documentation/updating_the_class_reference.html)
[Update documentation XML files](https://contributing.godotengine.org/en/latest/documentation/class_reference.html)
using your compiled binary, then fill in the descriptions.
Follow the style guide described in the
[Documentation writing guidelines](https://docs.godotengine.org/en/latest/contributing/documentation/docs_writing_guidelines.html).
[Documentation writing guidelines](https://contributing.godotengine.org/en/latest/documentation/guidelines/docs_writing_guidelines.html).
If your pull request modifies parts of the code in a non-obvious way, make sure
to add comments in the code as well. This helps other people understand the
@@ -174,7 +174,7 @@ applicable.
Feel free to contribute standalone pull requests to add new tests or improve
existing tests as well.
See [Unit testing](https://docs.godotengine.org/en/latest/contributing/development/core_and_modules/unit_testing.html)
See [Unit testing](https://contributing.godotengine.org/en/latest/engine/unit_tests.html)
for information on writing tests in Godot's C++ codebase.
## Contributing to Godot translations
@@ -182,7 +182,7 @@ for information on writing tests in Godot's C++ codebase.
You can contribute to Godot translations on [Hosted Weblate](https://hosted.weblate.org/projects/godot-engine/),
an open source and web-based translation platform.
Please refer to our [editor and documentation localization guidelines](https://docs.godotengine.org/en/latest/contributing/documentation/editor_and_docs_localization.html)
Please refer to our [editor and documentation localization guidelines](https://contributing.godotengine.org/en/latest/documentation/translation/index.html)
for an overview of the translation resources and what they correspond to.
## Communicating with developers