mirror of
https://github.com/godotengine/godot.git
synced 2026-01-03 18:11:19 +03:00
Add support for integer type in visual shaders
This commit is contained in:
17
doc/classes/VisualShaderNodeFloatConstant.xml
Normal file
17
doc/classes/VisualShaderNodeFloatConstant.xml
Normal file
@@ -0,0 +1,17 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="VisualShaderNodeFloatConstant" inherits="VisualShaderNode" version="4.0">
|
||||
<brief_description>
|
||||
</brief_description>
|
||||
<description>
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
<methods>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="constant" type="float" setter="set_constant" getter="get_constant" default="0.0">
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
</constants>
|
||||
</class>
|
||||
Reference in New Issue
Block a user