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Increase the default 2D gravity to 980.0
This makes 2D RigidBody physics feel less floaty out of the box. This closes https://github.com/godotengine/godot-proposals/issues/98.
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committed by
Aaron Franke
parent
758bccf364
commit
4a28f7e44f
@@ -60,7 +60,7 @@
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<member name="audio_bus_override" type="bool" setter="set_audio_bus_override" getter="is_overriding_audio_bus" default="false">
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If [code]true[/code], the area's audio bus overrides the default audio bus.
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</member>
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<member name="gravity" type="float" setter="set_gravity" getter="get_gravity" default="98.0">
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<member name="gravity" type="float" setter="set_gravity" getter="get_gravity" default="980.0">
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The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction.
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</member>
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<member name="gravity_distance_scale" type="float" setter="set_gravity_distance_scale" getter="get_gravity_distance_scale" default="0.0">
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