Increase the default 2D gravity to 980.0

This makes 2D RigidBody physics feel less floaty out of the box.

This closes https://github.com/godotengine/godot-proposals/issues/98.
This commit is contained in:
Hugo Locurcio
2020-02-16 12:09:53 +01:00
committed by Aaron Franke
parent 758bccf364
commit 4a28f7e44f
7 changed files with 11 additions and 11 deletions

View File

@@ -60,7 +60,7 @@
<member name="audio_bus_override" type="bool" setter="set_audio_bus_override" getter="is_overriding_audio_bus" default="false">
If [code]true[/code], the area's audio bus overrides the default audio bus.
</member>
<member name="gravity" type="float" setter="set_gravity" getter="get_gravity" default="98.0">
<member name="gravity" type="float" setter="set_gravity" getter="get_gravity" default="980.0">
The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction.
</member>
<member name="gravity_distance_scale" type="float" setter="set_gravity_distance_scale" getter="get_gravity_distance_scale" default="0.0">