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https://github.com/godotengine/godot.git
synced 2026-01-06 10:11:57 +03:00
load_threaded_get doesn't return null resources when used with CACHE_MODE_IGNORE
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@@ -697,10 +697,17 @@ ResourceLoader::ThreadLoadStatus ResourceLoader::load_threaded_get_status(const
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}
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String local_path = _validate_local_path(p_path);
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String local_path = _validate_local_path(p_path);
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ERR_FAIL_COND_V_MSG(!thread_load_tasks.has(local_path), THREAD_LOAD_INVALID_RESOURCE, "Bug in ResourceLoader logic, please report.");
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LoadToken *load_token = user_load_tokens[p_path];
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ThreadLoadTask *load_task_ptr;
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ThreadLoadTask &load_task = thread_load_tasks[local_path];
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if (load_token->task_if_unregistered) {
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status = load_task.status;
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load_task_ptr = load_token->task_if_unregistered;
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} else {
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ERR_FAIL_COND_V_MSG(!thread_load_tasks.has(local_path), THREAD_LOAD_INVALID_RESOURCE, "Bug in ResourceLoader logic, please report.");
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load_task_ptr = &thread_load_tasks[local_path];
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}
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status = load_task_ptr->status;
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if (r_progress) {
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if (r_progress) {
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*r_progress = _dependency_get_progress(local_path);
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*r_progress = _dependency_get_progress(local_path);
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}
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}
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@@ -708,10 +715,10 @@ ResourceLoader::ThreadLoadStatus ResourceLoader::load_threaded_get_status(const
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// Support userland polling in a loop on the main thread.
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// Support userland polling in a loop on the main thread.
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if (Thread::is_main_thread() && status == THREAD_LOAD_IN_PROGRESS) {
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if (Thread::is_main_thread() && status == THREAD_LOAD_IN_PROGRESS) {
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uint64_t frame = Engine::get_singleton()->get_process_frames();
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uint64_t frame = Engine::get_singleton()->get_process_frames();
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if (frame == load_task.last_progress_check_main_thread_frame) {
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if (frame == load_task_ptr->last_progress_check_main_thread_frame) {
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ensure_progress = true;
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ensure_progress = true;
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} else {
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} else {
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load_task.last_progress_check_main_thread_frame = frame;
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load_task_ptr->last_progress_check_main_thread_frame = frame;
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}
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}
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}
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}
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}
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}
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@@ -745,8 +752,23 @@ Ref<Resource> ResourceLoader::load_threaded_get(const String &p_path, Error *r_e
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// Support userland requesting on the main thread before the load is reported to be complete.
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// Support userland requesting on the main thread before the load is reported to be complete.
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if (Thread::is_main_thread() && !load_token->local_path.is_empty()) {
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if (Thread::is_main_thread() && !load_token->local_path.is_empty()) {
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const ThreadLoadTask &load_task = thread_load_tasks[load_token->local_path];
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ThreadLoadTask *load_task_ptr;
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while (load_task.status == THREAD_LOAD_IN_PROGRESS) {
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if (load_token->task_if_unregistered) {
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load_task_ptr = load_token->task_if_unregistered;
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} else {
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if (!thread_load_tasks.has(load_token->local_path)) {
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print_error("Bug in ResourceLoader logic, please report.");
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if (r_error) {
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*r_error = ERR_BUG;
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}
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return Ref<Resource>();
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}
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load_task_ptr = &thread_load_tasks[load_token->local_path];
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}
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while (load_task_ptr->status == THREAD_LOAD_IN_PROGRESS) {
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thread_load_lock.temp_unlock();
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thread_load_lock.temp_unlock();
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bool exit = !_ensure_load_progress();
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bool exit = !_ensure_load_progress();
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OS::get_singleton()->delay_usec(1000);
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OS::get_singleton()->delay_usec(1000);
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