Expose navigable layers for NavigationAgent2D/3D

This commit is contained in:
BARTEK-PC\Bartek
2022-03-19 21:47:02 +01:00
parent 81c2d7a82a
commit 4972f1b864
6 changed files with 54 additions and 10 deletions

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@@ -90,6 +90,9 @@
<member name="max_speed" type="float" setter="set_max_speed" getter="get_max_speed" default="200.0">
The maximum speed that an agent can move.
</member>
<member name="navigable_layers" type="int" setter="set_navigable_layers" getter="get_navigable_layers" default="1">
A bitfield determining what layers of navigation regions this agent will use to calculate path. Changing it runtime will clear current navigation path and generate new one, according to new layers.
</member>
<member name="neighbor_dist" type="float" setter="set_neighbor_dist" getter="get_neighbor_dist" default="500.0">
The distance to search for other agents.
</member>