mirror of
https://github.com/godotengine/godot.git
synced 2026-01-03 18:11:19 +03:00
Expose navigable layers for NavigationAgent2D/3D
This commit is contained in:
@@ -90,6 +90,9 @@
|
||||
<member name="max_speed" type="float" setter="set_max_speed" getter="get_max_speed" default="200.0">
|
||||
The maximum speed that an agent can move.
|
||||
</member>
|
||||
<member name="navigable_layers" type="int" setter="set_navigable_layers" getter="get_navigable_layers" default="1">
|
||||
A bitfield determining what layers of navigation regions this agent will use to calculate path. Changing it runtime will clear current navigation path and generate new one, according to new layers.
|
||||
</member>
|
||||
<member name="neighbor_dist" type="float" setter="set_neighbor_dist" getter="get_neighbor_dist" default="500.0">
|
||||
The distance to search for other agents.
|
||||
</member>
|
||||
|
||||
Reference in New Issue
Block a user