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Fix dead links across the class reference
This was found using lychee, which is being set up in godot-docs' CI.
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@@ -219,7 +219,7 @@
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</member>
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<member name="grow" type="bool" setter="set_grow_enabled" getter="is_grow_enabled" default="false">
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If [code]true[/code], enables the vertex grow setting. This can be used to create mesh-based outlines using a second material pass and its [member cull_mode] set to [constant CULL_FRONT]. See also [member grow_amount].
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[b]Note:[/b] Vertex growth cannot create new vertices, which means that visible gaps may occur in sharp corners. This can be alleviated by designing the mesh to use smooth normals exclusively using [url=https://wiki.polycount.com/wiki/Face_weighted_normals]face weighted normals[/url] in the 3D authoring software. In this case, grow will be able to join every outline together, just like in the original mesh.
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[b]Note:[/b] Vertex growth cannot create new vertices, which means that visible gaps may occur in sharp corners. This can be alleviated by designing the mesh to use smooth normals exclusively using [url=http://wiki.polycount.com/wiki/Face_weighted_normals]face weighted normals[/url] in the 3D authoring software. In this case, grow will be able to join every outline together, just like in the original mesh.
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</member>
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<member name="grow_amount" type="float" setter="set_grow" getter="get_grow" default="0.0">
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Grows object vertices in the direction of their normals. Only effective if [member grow] is [code]true[/code].
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