Remove funny output during when exporting a project or loading Godot Engine

This commit is contained in:
Xavier Sellier
2017-12-11 10:59:59 -05:00
parent dec619296a
commit 487773ed24
12 changed files with 15 additions and 26 deletions

View File

@@ -227,8 +227,6 @@ static void _edit_files_with_filter(DirAccess *da, const List<String> &p_filters
String f = da->get_next();
while (f != "") {
print_line("HOHO: " + f);
if (da->current_is_dir())
dirs.push_back(f);
else
@@ -241,8 +239,6 @@ static void _edit_files_with_filter(DirAccess *da, const List<String> &p_filters
if (!r.ends_with("/"))
r += "/";
print_line("AT: " + r);
for (List<String>::Element *E = files.front(); E; E = E->next()) {
String fullpath = r + E->get();
for (const List<String>::Element *F = p_filters.front(); F; F = F->next()) {
@@ -977,7 +973,6 @@ Error EditorExportPlatform::export_project_files(EditorExportSaveFunction p_func
if (remap_files.size()) {
Vector<String> remapsprop;
for (Map<StringName, StringName>::Element *E = remap_files.front(); E; E = E->next()) {
print_line("REMAP: " + String(E->key()) + " -> " + E->get());
remapsprop.push_back(E->key());
remapsprop.push_back(E->get());
}