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Remove funny output during when exporting a project or loading Godot Engine
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@@ -227,8 +227,6 @@ static void _edit_files_with_filter(DirAccess *da, const List<String> &p_filters
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String f = da->get_next();
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while (f != "") {
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print_line("HOHO: " + f);
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if (da->current_is_dir())
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dirs.push_back(f);
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else
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@@ -241,8 +239,6 @@ static void _edit_files_with_filter(DirAccess *da, const List<String> &p_filters
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if (!r.ends_with("/"))
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r += "/";
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print_line("AT: " + r);
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for (List<String>::Element *E = files.front(); E; E = E->next()) {
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String fullpath = r + E->get();
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for (const List<String>::Element *F = p_filters.front(); F; F = F->next()) {
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@@ -977,7 +973,6 @@ Error EditorExportPlatform::export_project_files(EditorExportSaveFunction p_func
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if (remap_files.size()) {
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Vector<String> remapsprop;
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for (Map<StringName, StringName>::Element *E = remap_files.front(); E; E = E->next()) {
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print_line("REMAP: " + String(E->key()) + " -> " + E->get());
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remapsprop.push_back(E->key());
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remapsprop.push_back(E->get());
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}
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