Remove funny output during when exporting a project or loading Godot Engine

This commit is contained in:
Xavier Sellier
2017-12-11 10:59:59 -05:00
parent dec619296a
commit 487773ed24
12 changed files with 15 additions and 26 deletions

View File

@@ -560,8 +560,6 @@ bool EditorData::check_and_update_scene(int p_idx) {
bool must_reload = _find_updated_instances(edited_scene[p_idx].root, edited_scene[p_idx].root, checked_scenes);
print_line("MUST RELOAD? " + itos(must_reload));
if (must_reload) {
Ref<PackedScene> pscene;
pscene.instance();