Rename animation node process function

This commit is contained in:
Guilherme Sousa
2024-12-15 18:21:41 +01:00
parent dc5f1b7a28
commit 469f5a8fbc
4 changed files with 5 additions and 5 deletions

View File

@@ -34,7 +34,7 @@ AnimationNode::NodeTimeInfo AnimationNodeExtension::_process(const AnimationMixe
PackedFloat32Array r_ret;
GDVIRTUAL_CALL(
_process,
_process_animation_node,
_playback_info_to_array(p_playback_info),
p_test_only,
r_ret);
@@ -53,7 +53,7 @@ double AnimationNodeExtension::get_remaining_time(const PackedFloat32Array &p_no
void AnimationNodeExtension::_bind_methods() {
ClassDB::bind_static_method("AnimationNodeExtension", D_METHOD("is_looping", "node_info"), &AnimationNodeExtension::is_looping);
ClassDB::bind_static_method("AnimationNodeExtension", D_METHOD("get_remaining_time", "node_info", "break_loop"), &AnimationNodeExtension::get_remaining_time);
GDVIRTUAL_BIND(_process, "playback_info", "test_only");
GDVIRTUAL_BIND(_process_animation_node, "playback_info", "test_only");
}
AnimationNode::NodeTimeInfo AnimationNodeExtension::_array_to_node_time_info(const PackedFloat32Array &p_node_info) {