Tweaks related to Camera2D drag margins

This commit is contained in:
Tomasz Chabora
2019-03-14 13:58:29 +01:00
parent 365994a630
commit 459f5cb75e
3 changed files with 19 additions and 5 deletions

View File

@@ -154,9 +154,11 @@
</member>
<member name="offset_h" type="float" setter="set_h_offset" getter="get_h_offset" default="0.0">
The horizontal offset of the camera, relative to the drag margins.
[b]Note:[/b] Offset H is used only to force offset relative to margins. It's not updated in any way if drag margins are enabled and can be used to set inital offset.
</member>
<member name="offset_v" type="float" setter="set_v_offset" getter="get_v_offset" default="0.0">
The vertical offset of the camera, relative to the drag margins.
[b]Note:[/b] Used the same as [member offset_h].
</member>
<member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="Camera2D.Camera2DProcessMode" default="1">
</member>