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Tweaks related to Camera2D drag margins
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@@ -154,9 +154,11 @@
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</member>
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<member name="offset_h" type="float" setter="set_h_offset" getter="get_h_offset" default="0.0">
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The horizontal offset of the camera, relative to the drag margins.
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[b]Note:[/b] Offset H is used only to force offset relative to margins. It's not updated in any way if drag margins are enabled and can be used to set inital offset.
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</member>
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<member name="offset_v" type="float" setter="set_v_offset" getter="get_v_offset" default="0.0">
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The vertical offset of the camera, relative to the drag margins.
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[b]Note:[/b] Used the same as [member offset_h].
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</member>
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<member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="Camera2D.Camera2DProcessMode" default="1">
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</member>
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