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Expose BitMap's convert_to_image and resize methods to GDScript
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@@ -9,6 +9,12 @@
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<tutorials>
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</tutorials>
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<methods>
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<method name="convert_to_image" qualifiers="const">
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<return type="Image" />
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<description>
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Returns an image of the same size as the bitmap and with a [enum Image.Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap are being converted into white pixels, and [code]false[/code] bits into black.
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</description>
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</method>
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<method name="create">
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<return type="void" />
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<argument index="0" name="size" type="Vector2" />
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@@ -64,6 +70,13 @@
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[code]epsilon[/code] is passed to RDP to control how accurately the polygons cover the bitmap: a lower [code]epsilon[/code] corresponds to more points in the polygons.
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</description>
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</method>
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<method name="resize">
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<return type="void" />
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<argument index="0" name="new_size" type="Vector2" />
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<description>
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Resizes the image to [code]new_size[/code].
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</description>
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</method>
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<method name="set_bit">
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<return type="void" />
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<argument index="0" name="position" type="Vector2" />
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