Corrected capitalisation of macOS

In documentation and comments, ignoring thirdparty code
This commit is contained in:
John Veness
2023-03-12 16:48:52 +00:00
parent 550a779851
commit 4505049ba6
6 changed files with 16 additions and 16 deletions

View File

@@ -1000,7 +1000,7 @@
- [code]name[/code] is voice name.
- [code]id[/code] is voice identifier.
- [code]language[/code] is language code in [code]lang_Variant[/code] format. [code]lang[/code] part is a 2 or 3-letter code based on the ISO-639 standard, in lowercase. And [code]Variant[/code] part is an engine dependent string describing country, region or/and dialect.
Note that Godot depends on system libraries for text-to-speech functionality. These libraries are installed by default on Windows and MacOS, but not on all Linux distributions. If they are not present, this method will return an empty list. This applies to both Godot users on Linux, as well as end-users on Linux running Godot games that use text-to-speech.
Note that Godot depends on system libraries for text-to-speech functionality. These libraries are installed by default on Windows and macOS, but not on all Linux distributions. If they are not present, this method will return an empty list. This applies to both Godot users on Linux, as well as end-users on Linux running Godot games that use text-to-speech.
[b]Note:[/b] This method is implemented on Android, iOS, Web, Linux (X11), macOS, and Windows.
</description>
</method>
@@ -1800,7 +1800,7 @@
OpenGL context (only with the GL Compatibility renderer):
- Windows: [code]HGLRC[/code] for the window.
- Linux: [code]GLXContext*[/code] for the window.
- MacOS: [code]NSOpenGLContext*[/code] for the window.
- macOS: [code]NSOpenGLContext*[/code] for the window.
- Android: [code]EGLContext[/code] for the window.
</constant>
<constant name="TTS_UTTERANCE_STARTED" value="0" enum="TTSUtteranceEvent">