Add GDScript .editorconfig rules

- Uniformize `.gd` unit test files indentation to tabs (where needed)
This commit is contained in:
Adam Scott
2022-12-26 11:24:17 -05:00
parent 91713ced81
commit 44d1d72af1
25 changed files with 232 additions and 222 deletions

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@@ -11,4 +11,3 @@ func test() -> void:
Extend.InnerClass.InnerInnerClass.test_a_b_c(A.new(), B.new(), C.new())
Extend.InnerClass.InnerInnerClass.test_enum(C.TestEnum.HELLO_WORLD)
Extend.InnerClass.InnerInnerClass.test_a_prime(A.APrime.new())

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@@ -1,19 +1,19 @@
class A:
var x = 3
var x = 3
class B:
var x = 4
var x = 4
class C:
var x = 5
var x = 5
class Test:
var a = A.new()
var b: B = B.new()
var c := C.new()
var a = A.new()
var b: B = B.new()
var c := C.new()
func test():
var test_instance := Test.new()
prints(test_instance.a.x)
prints(test_instance.b.x)
prints(test_instance.c.x)
var test_instance := Test.new()
prints(test_instance.a.x)
prints(test_instance.b.x)
prints(test_instance.c.x)

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@@ -2,5 +2,5 @@ const External = preload("external_enum_as_constant_external.notest.gd")
const MyEnum = External.MyEnum
func test():
print(MyEnum.WAITING == 0)
print(MyEnum.GODOT == 1)
print(MyEnum.WAITING == 0)
print(MyEnum.GODOT == 1)

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@@ -1,4 +1,4 @@
enum MyEnum {
WAITING,
GODOT
WAITING,
GODOT
}

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@@ -1,50 +1,50 @@
# Inner-outer class lookup
class A:
const Q: = "right one"
const Q: = "right one"
class X:
const Q: = "wrong one"
const Q: = "wrong one"
class Y extends X:
class B extends A:
static func check() -> void:
print(Q)
class B extends A:
static func check() -> void:
print(Q)
# External class lookup
const External: = preload("lookup_class_external.notest.gd")
class Internal extends External.A:
static func check() -> void:
print(TARGET)
static func check() -> void:
print(TARGET)
class E extends External.E:
static func check() -> void:
print(TARGET)
print(WAITING)
class E extends External.E:
static func check() -> void:
print(TARGET)
print(WAITING)
# Variable lookup
class C:
var Q := 'right one'
var Q := 'right one'
class D:
const Q := 'wrong one'
const Q := 'wrong one'
class E extends D:
class F extends C:
func check() -> void:
print(Q)
class F extends C:
func check() -> void:
print(Q)
# Test
func test() -> void:
# Inner-outer class lookup
Y.B.check()
print("---")
# Inner-outer class lookup
Y.B.check()
print("---")
# External class lookup
Internal.check()
Internal.E.check()
print("---")
# External class lookup
Internal.check()
Internal.E.check()
print("---")
# Variable lookup
var f: = E.F.new()
f.check()
# Variable lookup
var f: = E.F.new()
f.check()

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@@ -1,41 +1,41 @@
signal hello
func get_signal() -> Signal:
return hello
return hello
class A:
signal hello
signal hello
func get_signal() -> Signal:
return hello
func get_signal() -> Signal:
return hello
class B:
signal hello
class B:
signal hello
func get_signal() -> Signal:
return hello
func get_signal() -> Signal:
return hello
class C extends A.B:
func get_signal() -> Signal:
return hello
func get_signal() -> Signal:
return hello
func test():
var a: = A.new()
var b: = A.B.new()
var c: = C.new()
var a: = A.new()
var b: = A.B.new()
var c: = C.new()
var hello_a_result: = hello == a.get_signal()
var hello_b_result: = hello == b.get_signal()
var hello_c_result: = hello == c.get_signal()
var a_b_result: = a.get_signal() == b.get_signal()
var a_c_result: = a.get_signal() == c.get_signal()
var b_c_result: = b.get_signal() == c.get_signal()
var c_c_result: = c.get_signal() == c.get_signal()
var hello_a_result: = hello == a.get_signal()
var hello_b_result: = hello == b.get_signal()
var hello_c_result: = hello == c.get_signal()
var a_b_result: = a.get_signal() == b.get_signal()
var a_c_result: = a.get_signal() == c.get_signal()
var b_c_result: = b.get_signal() == c.get_signal()
var c_c_result: = c.get_signal() == c.get_signal()
print("hello == A.hello? %s" % hello_a_result)
print("hello == A.B.hello? %s" % hello_b_result)
print("hello == C.hello? %s" % hello_c_result)
print("A.hello == A.B.hello? %s" % a_b_result)
print("A.hello == C.hello? %s" % a_c_result)
print("A.B.hello == C.hello? %s" % b_c_result)
print("C.hello == C.hello? %s" % c_c_result)
print("hello == A.hello? %s" % hello_a_result)
print("hello == A.B.hello? %s" % hello_b_result)
print("hello == C.hello? %s" % hello_c_result)
print("A.hello == A.B.hello? %s" % a_b_result)
print("A.hello == C.hello? %s" % a_c_result)
print("A.B.hello == C.hello? %s" % b_c_result)
print("C.hello == C.hello? %s" % c_c_result)

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@@ -1,5 +1,5 @@
func variant() -> Variant:
return 'variant'
return 'variant'
func test():
print(variant())
print(variant())