Modernize atomics

- Based on C++11's `atomic`
- Reworked `SafeRefCount` (based on the rewrite by @hpvb)
- Replaced free atomic functions by the new `SafeNumeric<T>`
- Replaced wrong cases of `volatile` by the new `SafeFlag`
- Platform-specific implementations no longer needed

Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
This commit is contained in:
Pedro J. Estébanez
2021-01-31 13:34:42 +01:00
parent 6d89f675b1
commit 4485b43a57
54 changed files with 641 additions and 676 deletions

View File

@@ -995,9 +995,6 @@ void NativeScriptLanguage::_unload_stuff(bool p_reload) {
NativeScriptLanguage::NativeScriptLanguage() {
NativeScriptLanguage::singleton = this;
#ifndef NO_THREADS
has_objects_to_register = false;
#endif
#ifdef DEBUG_ENABLED
profiling = false;
@@ -1446,7 +1443,7 @@ void NativeScriptLanguage::defer_init_library(Ref<GDNativeLibrary> lib, NativeSc
MutexLock lock(mutex);
libs_to_init.insert(lib);
scripts_to_register.insert(script);
has_objects_to_register = true;
has_objects_to_register.set();
}
#endif
@@ -1539,7 +1536,7 @@ void NativeScriptLanguage::call_libraries_cb(const StringName &name) {
void NativeScriptLanguage::frame() {
#ifndef NO_THREADS
if (has_objects_to_register) {
if (has_objects_to_register.is_set()) {
MutexLock lock(mutex);
for (Set<Ref<GDNativeLibrary> >::Element *L = libs_to_init.front(); L; L = L->next()) {
init_library(L->get());
@@ -1549,7 +1546,7 @@ void NativeScriptLanguage::frame() {
register_script(S->get());
}
scripts_to_register.clear();
has_objects_to_register = false;
has_objects_to_register.clear();
}
#endif

View File

@@ -37,6 +37,7 @@
#include "core/ordered_hash_map.h"
#include "core/os/thread_safe.h"
#include "core/resource.h"
#include "core/safe_refcount.h"
#include "core/script_language.h"
#include "core/self_list.h"
#include "scene/main/node.h"
@@ -240,7 +241,7 @@ private:
Set<Ref<GDNativeLibrary> > libs_to_init;
Set<NativeScript *> scripts_to_register;
volatile bool has_objects_to_register; // so that we don't lock mutex every frame - it's rarely needed
SafeFlag has_objects_to_register; // so that we don't lock mutex every frame - it's rarely needed
void defer_init_library(Ref<GDNativeLibrary> lib, NativeScript *script);
#endif