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Redo how instance bindings work
* The harcoded 8 slots are no more and impose limits in the new extension system. * New system is limitless, although it will impose small performance hit with a mutex. * Use a token to request the instance binding. **Warning**: Mono will most likely break as a result of this, will need to be modified to use the new system.
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@@ -1769,42 +1769,41 @@ uint32_t Object::get_edited_version() const {
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}
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#endif
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void *Object::get_script_instance_binding(int p_script_language_index) {
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#ifdef DEBUG_ENABLED
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ERR_FAIL_INDEX_V(p_script_language_index, MAX_SCRIPT_INSTANCE_BINDINGS, nullptr);
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#endif
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//it's up to the script language to make this thread safe, if the function is called twice due to threads being out of sync
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//just return the same pointer.
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//if you want to put a big lock in the entire function and keep allocated pointers in a map or something, feel free to do it
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//as it should not really affect performance much (won't be called too often), as in far most cases the condition below will be false afterwards
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if (!_script_instance_bindings[p_script_language_index]) {
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void *script_data = ScriptServer::get_language(p_script_language_index)->alloc_instance_binding_data(this);
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if (script_data) {
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instance_binding_count.increment();
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_script_instance_bindings[p_script_language_index] = script_data;
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void *Object::get_instance_binding(void *p_token, const GDNativeInstanceBindingCallbacks *p_callbacks) {
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void *binding = nullptr;
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_instance_binding_mutex.lock();
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for (uint32_t i = 0; i < _instance_binding_count; i++) {
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if (_instance_bindings[i].token == p_token) {
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binding = _instance_bindings[i].binding;
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break;
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}
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}
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if (unlikely(!binding)) {
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uint32_t current_size = next_power_of_2(_instance_binding_count);
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uint32_t new_size = next_power_of_2(_instance_binding_count + 1);
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return _script_instance_bindings[p_script_language_index];
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}
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if (current_size == 0 || new_size > current_size) {
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_instance_bindings = (InstanceBinding *)memrealloc(_instance_bindings, new_size * sizeof(InstanceBinding));
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}
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bool Object::has_script_instance_binding(int p_script_language_index) {
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return _script_instance_bindings[p_script_language_index] != nullptr;
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}
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_instance_bindings[_instance_binding_count].free_callback = p_callbacks->free_callback;
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_instance_bindings[_instance_binding_count].reference_callback = p_callbacks->reference_callback;
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_instance_bindings[_instance_binding_count].token = p_token;
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void Object::set_script_instance_binding(int p_script_language_index, void *p_data) {
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#ifdef DEBUG_ENABLED
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CRASH_COND(_script_instance_bindings[p_script_language_index] != nullptr);
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#endif
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_script_instance_bindings[p_script_language_index] = p_data;
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binding = p_callbacks->create_callback(p_token, this);
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_instance_bindings[_instance_binding_count].binding = binding;
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_instance_binding_count++;
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}
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_instance_binding_mutex.unlock();
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return binding;
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}
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void Object::_construct_object(bool p_reference) {
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type_is_reference = p_reference;
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_instance_id = ObjectDB::add_instance(this);
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memset(_script_instance_bindings, 0, sizeof(void *) * MAX_SCRIPT_INSTANCE_BINDINGS);
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ClassDB::instance_get_native_extension_data(&_extension, &_extension_instance);
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@@ -1864,12 +1863,13 @@ Object::~Object() {
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_instance_id = ObjectID();
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_predelete_ok = 2;
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if (!ScriptServer::are_languages_finished()) {
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for (int i = 0; i < MAX_SCRIPT_INSTANCE_BINDINGS; i++) {
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if (_script_instance_bindings[i]) {
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ScriptServer::get_language(i)->free_instance_binding_data(_script_instance_bindings[i]);
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if (_instance_bindings != nullptr) {
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for (uint32_t i = 0; i < _instance_binding_count; i++) {
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if (_instance_bindings[i].free_callback) {
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_instance_bindings[i].free_callback(_instance_bindings[i].token, _instance_bindings[i].binding, this);
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}
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}
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memfree(_instance_bindings);
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}
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}
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@@ -1887,7 +1887,6 @@ void ObjectDB::debug_objects(DebugFunc p_func) {
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for (uint32_t i = 0, count = slot_count; i < slot_max && count != 0; i++) {
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if (object_slots[i].validator) {
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p_func(object_slots[i].object);
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count--;
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}
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}
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