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Replace BRDF approximation with a DFG LUT
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@@ -723,6 +723,8 @@
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</constant>
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<constant name="SPECULAR_SCHLICK_GGX" value="0" enum="SpecularMode">
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Default specular blob.
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[b]Note:[/b] Forward+ uses multiscattering for more accurate reflections, although the impact of multiscattering is more noticeable on rough metallic surfaces than on smooth, non-metallic surfaces.
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[b]Note:[/b] Mobile and Compatibility don't perform multiscattering for performance reasons. Instead, they perform single scattering, which means rough metallic surfaces may look slightly darker than intended.
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</constant>
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<constant name="SPECULAR_TOON" value="1" enum="SpecularMode">
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Toon blob which changes size based on roughness.
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