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Refactored Input, create DisplayServer and DisplayServerX11
This commit is contained in:
committed by
Juan Linietsky
parent
a2da99f40c
commit
4396e98834
20
core/input/SCsub
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20
core/input/SCsub
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#!/usr/bin/env python
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Import('env')
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from platform_methods import run_in_subprocess
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import input_builders
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# Order matters here. Higher index controller database files write on top of lower index database files.
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controller_databases = ["#core/input/gamecontrollerdb_204.txt", "#core/input/gamecontrollerdb_205.txt", "#core/input/gamecontrollerdb.txt", "#core/input/godotcontrollerdb.txt"]
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env.Depends("#core/input/default_controller_mappings.gen.cpp", controller_databases)
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env.CommandNoCache("#core/input/default_controller_mappings.gen.cpp", controller_databases, run_in_subprocess(input_builders.make_default_controller_mappings))
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env.add_source_files(env.core_sources, "*.cpp")
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# Don't warn about duplicate entry here, we need it registered manually for first build,
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# even if later builds will pick it up twice due to above *.cpp globbing.
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env.add_source_files(env.core_sources, "#core/input/default_controller_mappings.gen.cpp", warn_duplicates=False)
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