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Use float literals for float calculations in Color
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@@ -31,7 +31,7 @@
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#include "transform_3d.h"
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#include "core/math/math_funcs.h"
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#include "core/string/print_string.h"
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#include "core/string/ustring.h"
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void Transform3D::affine_invert() {
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basis.invert();
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