Merge pull request #110018 from Ivorforce/contributing-links

Update class reference contribution link.
This commit is contained in:
Thaddeus Crews
2025-09-11 11:38:16 -05:00
6 changed files with 25 additions and 25 deletions

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@@ -870,7 +870,7 @@
</member>
<member name="interface/editor/editor_language" type="String" setter="" getter="">
The language to use for the editor interface.
Translations are provided by the community. If you spot a mistake, [url=$DOCS_URL/contributing/documentation/editor_and_docs_localization.html]contribute to editor translations on Weblate![/url]
Translations are provided by the community. If you spot a mistake, [url=https://contributing.godotengine.org/en/latest/documentation/translation/index.html]contribute to editor translations on Weblate![/url]
</member>
<member name="interface/editor/editor_screen" type="int" setter="" getter="">
The preferred monitor to display the editor. If [b]Auto[/b], the editor will remember the last screen it was displayed on across multiple sessions.

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@@ -5,7 +5,7 @@
</brief_description>
<description>
The JavaScriptBridge singleton is implemented only in the Web export. It's used to access the browser's JavaScript context. This allows interaction with embedding pages or calling third-party JavaScript APIs.
[b]Note:[/b] This singleton can be disabled at build-time to improve security. By default, the JavaScriptBridge singleton is enabled. Official export templates also have the JavaScriptBridge singleton enabled. See [url=$DOCS_URL/contributing/development/compiling/compiling_for_web.html]Compiling for the Web[/url] in the documentation for more information.
[b]Note:[/b] This singleton can be disabled at build-time to improve security. By default, the JavaScriptBridge singleton is enabled. Official export templates also have the JavaScriptBridge singleton enabled. See [url=$DOCS_URL/engine_details/development/compiling/compiling_for_web.html]Compiling for the Web[/url] in the documentation for more information.
</description>
<tutorials>
<link title="Exporting for the Web: Calling JavaScript from script">$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-script</link>

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@@ -25,7 +25,7 @@
[b]Note:[/b] In a boolean context, an [Object] will evaluate to [code]false[/code] if it is equal to [code]null[/code] or it has been freed. Otherwise, an [Object] will always evaluate to [code]true[/code]. See also [method @GlobalScope.is_instance_valid].
</description>
<tutorials>
<link title="Object class introduction">$DOCS_URL/contributing/development/core_and_modules/object_class.html</link>
<link title="Object class introduction">$DOCS_URL/engine_details/architecture/object_class.html</link>
<link title="When and how to avoid using nodes for everything">$DOCS_URL/tutorials/best_practices/node_alternatives.html</link>
<link title="Object notifications">$DOCS_URL/tutorials/best_practices/godot_notifications.html</link>
</tutorials>

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@@ -80,6 +80,6 @@
Modifications to a container will modify all references to it. A [Mutex] should be created to lock it if multi-threaded access is desired.
</description>
<tutorials>
<link title="Variant class introduction">$DOCS_URL/contributing/development/core_and_modules/variant_class.html</link>
<link title="Variant class introduction">$DOCS_URL/engine_details/development/core_and_modules/variant_class.html</link>
</tutorials>
</class>