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Fix Pathfollow direction
Co-authored-by: aaronfranke <arnfranke@yahoo.com>
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Silc Lizard (Tokage) Renew
parent
dc625bcbfc
commit
42aa5398d9
@@ -115,10 +115,11 @@
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<param index="1" name="up" type="Vector3" default="Vector3(0, 1, 0)" />
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<param index="2" name="use_model_front" type="bool" default="false" />
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<description>
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Rotates the node so that the local forward axis (-Z, [constant Vector3.FORWARD]) points toward the [param target] position. If the [param use_model_front] options is specified, then the model is oriented in reverse, towards the model front axis (+Z, [constant Vector3.MODEL_FRONT]), which is more useful for orienting 3D models.
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Rotates the node so that the local forward axis (-Z, [constant Vector3.FORWARD]) points toward the [param target] position.
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The local up axis (+Y) points as close to the [param up] vector as possible while staying perpendicular to the local forward axis. The resulting transform is orthogonal, and the scale is preserved. Non-uniform scaling may not work correctly.
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The [param target] position cannot be the same as the node's position, the [param up] vector cannot be zero, and the direction from the node's position to the [param target] vector cannot be parallel to the [param up] vector.
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Operations take place in global space, which means that the node must be in the scene tree.
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If [param use_model_front] is [code]true[/code], the +Z axis (asset front) is treated as forward (implies +X is left) and points toward the [param target] position. By default, the -Z axis (camera forward) is treated as forward (implies +X is right).
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</description>
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</method>
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<method name="look_at_from_position">
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