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doc: Make docs.godotengine.org links point to 3.2 branch
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@@ -47,7 +47,7 @@
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</methods>
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<members>
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<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
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The layers against which the collision check shall be done. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
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The layers against which the collision check shall be done. See [url=https://docs.godotengine.org/en/3.2/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
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</member>
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<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.01">
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When the collision check is made, a candidate length for the SpringArm is given.
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