Improve includes of EditorNode (and everything else)

Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
This commit is contained in:
Yuri Sizov
2023-04-07 18:59:49 +02:00
parent c151d3231f
commit 4154039832
116 changed files with 302 additions and 214 deletions

View File

@@ -33,10 +33,12 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/scene_tree_editor.h"
#include "editor/scene_tree_dock.h"
#include "editor/scene_tree_editor.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/tree.h"
#include "scene/resources/packed_scene.h"
static bool can_edit(Node *p_node, String p_group) {