Use Core/Scene stringnames consistently

This commit is contained in:
kobewi
2024-05-13 16:56:03 +02:00
parent de196227e1
commit 413c11357d
214 changed files with 650 additions and 765 deletions

View File

@@ -132,7 +132,6 @@ SceneStringNames::SceneStringNames() {
_unhandled_input = StaticCString::create("_unhandled_input");
_unhandled_key_input = StaticCString::create("_unhandled_key_input");
changed = StaticCString::create("changed");
_shader_changed = StaticCString::create("_shader_changed");
_spatial_editor_group = StaticCString::create("_spatial_editor_group");
@@ -147,10 +146,6 @@ SceneStringNames::SceneStringNames() {
h_offset = StaticCString::create("h_offset");
v_offset = StaticCString::create("v_offset");
transform_pos = StaticCString::create("position");
transform_rot = StaticCString::create("rotation");
transform_scale = StaticCString::create("scale");
_update_remote = StaticCString::create("_update_remote");
_update_pairs = StaticCString::create("_update_pairs");