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Use Core/Scene stringnames consistently
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@@ -132,7 +132,6 @@ SceneStringNames::SceneStringNames() {
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_unhandled_input = StaticCString::create("_unhandled_input");
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_unhandled_key_input = StaticCString::create("_unhandled_key_input");
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changed = StaticCString::create("changed");
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_shader_changed = StaticCString::create("_shader_changed");
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_spatial_editor_group = StaticCString::create("_spatial_editor_group");
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@@ -147,10 +146,6 @@ SceneStringNames::SceneStringNames() {
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h_offset = StaticCString::create("h_offset");
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v_offset = StaticCString::create("v_offset");
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transform_pos = StaticCString::create("position");
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transform_rot = StaticCString::create("rotation");
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transform_scale = StaticCString::create("scale");
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_update_remote = StaticCString::create("_update_remote");
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_update_pairs = StaticCString::create("_update_pairs");
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