Use Core/Scene stringnames consistently

This commit is contained in:
kobewi
2024-05-13 16:56:03 +02:00
parent de196227e1
commit 413c11357d
214 changed files with 650 additions and 765 deletions

View File

@@ -30,8 +30,6 @@
#include "container.h"
#include "scene/scene_string_names.h"
void Container::_child_minsize_changed() {
update_minimum_size();
queue_sort();
@@ -45,9 +43,9 @@ void Container::add_child_notify(Node *p_child) {
return;
}
control->connect(SNAME("size_flags_changed"), callable_mp(this, &Container::queue_sort));
control->connect(SNAME("minimum_size_changed"), callable_mp(this, &Container::_child_minsize_changed));
control->connect(SNAME("visibility_changed"), callable_mp(this, &Container::_child_minsize_changed));
control->connect(SceneStringName(size_flags_changed), callable_mp(this, &Container::queue_sort));
control->connect(SceneStringName(minimum_size_changed), callable_mp(this, &Container::_child_minsize_changed));
control->connect(SceneStringName(visibility_changed), callable_mp(this, &Container::_child_minsize_changed));
update_minimum_size();
queue_sort();
@@ -72,9 +70,9 @@ void Container::remove_child_notify(Node *p_child) {
return;
}
control->disconnect("size_flags_changed", callable_mp(this, &Container::queue_sort));
control->disconnect("minimum_size_changed", callable_mp(this, &Container::_child_minsize_changed));
control->disconnect("visibility_changed", callable_mp(this, &Container::_child_minsize_changed));
control->disconnect(SceneStringName(size_flags_changed), callable_mp(this, &Container::queue_sort));
control->disconnect(SceneStringName(minimum_size_changed), callable_mp(this, &Container::_child_minsize_changed));
control->disconnect(SceneStringName(visibility_changed), callable_mp(this, &Container::_child_minsize_changed));
update_minimum_size();
queue_sort();