Use Core/Scene stringnames consistently

This commit is contained in:
kobewi
2024-05-13 16:56:03 +02:00
parent de196227e1
commit 413c11357d
214 changed files with 650 additions and 765 deletions

View File

@@ -7109,7 +7109,7 @@ EditorNode::EditorNode() {
Button *output_button = bottom_panel->add_item(TTR("Output"), log, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_output_bottom_panel", TTR("Toggle Output Bottom Panel"), KeyModifierMask::ALT | Key::O));
log->set_tool_button(output_button);
center_split->connect("resized", callable_mp(this, &EditorNode::_vp_resized));
center_split->connect(SceneStringName(resized), callable_mp(this, &EditorNode::_vp_resized));
native_shader_source_visualizer = memnew(EditorNativeShaderSourceVisualizer);
gui_base->add_child(native_shader_source_visualizer);