Rename the _MD macro to D_METHOD

This new name also makes its purpose a little clearer

This is a step towards fixing #56
This commit is contained in:
Hein-Pieter van Braam
2017-02-13 12:47:24 +01:00
parent bf64df4427
commit 411ee71b4d
297 changed files with 5445 additions and 5443 deletions

View File

@@ -368,8 +368,8 @@ void AnimationCache::set_animation(const Ref<Animation>& p_animation) {
void AnimationCache::_bind_methods() {
ClassDB::bind_method(_MD("_node_exit_tree"),&AnimationCache::_node_exit_tree);
ClassDB::bind_method(_MD("_animation_changed"),&AnimationCache::_animation_changed);
ClassDB::bind_method(D_METHOD("_node_exit_tree"),&AnimationCache::_node_exit_tree);
ClassDB::bind_method(D_METHOD("_animation_changed"),&AnimationCache::_animation_changed);
}
void AnimationCache::set_root(Node* p_root) {