Rename the _MD macro to D_METHOD

This new name also makes its purpose a little clearer

This is a step towards fixing #56
This commit is contained in:
Hein-Pieter van Braam
2017-02-13 12:47:24 +01:00
parent bf64df4427
commit 411ee71b4d
297 changed files with 5445 additions and 5443 deletions

View File

@@ -327,18 +327,18 @@ Node* (*Resource::_get_local_scene_func)()=NULL;
void Resource::_bind_methods() {
ClassDB::bind_method(_MD("set_path","path"),&Resource::_set_path);
ClassDB::bind_method(_MD("take_over_path","path"),&Resource::_take_over_path);
ClassDB::bind_method(_MD("get_path"),&Resource::get_path);
ClassDB::bind_method(_MD("set_name","name"),&Resource::set_name);
ClassDB::bind_method(_MD("get_name"),&Resource::get_name);
ClassDB::bind_method(_MD("get_rid"),&Resource::get_rid);
ClassDB::bind_method(_MD("set_local_to_scene","enable"),&Resource::set_local_to_scene);
ClassDB::bind_method(_MD("is_local_to_scene"),&Resource::is_local_to_scene);
ClassDB::bind_method(_MD("get_local_scene:Node"),&Resource::get_local_scene);
ClassDB::bind_method(_MD("setup_local_to_scene"),&Resource::setup_local_to_scene);
ClassDB::bind_method(D_METHOD("set_path","path"),&Resource::_set_path);
ClassDB::bind_method(D_METHOD("take_over_path","path"),&Resource::_take_over_path);
ClassDB::bind_method(D_METHOD("get_path"),&Resource::get_path);
ClassDB::bind_method(D_METHOD("set_name","name"),&Resource::set_name);
ClassDB::bind_method(D_METHOD("get_name"),&Resource::get_name);
ClassDB::bind_method(D_METHOD("get_rid"),&Resource::get_rid);
ClassDB::bind_method(D_METHOD("set_local_to_scene","enable"),&Resource::set_local_to_scene);
ClassDB::bind_method(D_METHOD("is_local_to_scene"),&Resource::is_local_to_scene);
ClassDB::bind_method(D_METHOD("get_local_scene:Node"),&Resource::get_local_scene);
ClassDB::bind_method(D_METHOD("setup_local_to_scene"),&Resource::setup_local_to_scene);
ClassDB::bind_method(_MD("duplicate","subresources"),&Resource::duplicate,DEFVAL(false));
ClassDB::bind_method(D_METHOD("duplicate","subresources"),&Resource::duplicate,DEFVAL(false));
ADD_SIGNAL( MethodInfo("changed") );
ADD_GROUP("Resource","resource_");
ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"resource_local_to_scene" ), "set_local_to_scene","is_local_to_scene");