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Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer This is a step towards fixing #56
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@@ -327,18 +327,18 @@ Node* (*Resource::_get_local_scene_func)()=NULL;
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void Resource::_bind_methods() {
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ClassDB::bind_method(_MD("set_path","path"),&Resource::_set_path);
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ClassDB::bind_method(_MD("take_over_path","path"),&Resource::_take_over_path);
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ClassDB::bind_method(_MD("get_path"),&Resource::get_path);
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ClassDB::bind_method(_MD("set_name","name"),&Resource::set_name);
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ClassDB::bind_method(_MD("get_name"),&Resource::get_name);
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ClassDB::bind_method(_MD("get_rid"),&Resource::get_rid);
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ClassDB::bind_method(_MD("set_local_to_scene","enable"),&Resource::set_local_to_scene);
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ClassDB::bind_method(_MD("is_local_to_scene"),&Resource::is_local_to_scene);
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ClassDB::bind_method(_MD("get_local_scene:Node"),&Resource::get_local_scene);
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ClassDB::bind_method(_MD("setup_local_to_scene"),&Resource::setup_local_to_scene);
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ClassDB::bind_method(D_METHOD("set_path","path"),&Resource::_set_path);
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ClassDB::bind_method(D_METHOD("take_over_path","path"),&Resource::_take_over_path);
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ClassDB::bind_method(D_METHOD("get_path"),&Resource::get_path);
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ClassDB::bind_method(D_METHOD("set_name","name"),&Resource::set_name);
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ClassDB::bind_method(D_METHOD("get_name"),&Resource::get_name);
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ClassDB::bind_method(D_METHOD("get_rid"),&Resource::get_rid);
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ClassDB::bind_method(D_METHOD("set_local_to_scene","enable"),&Resource::set_local_to_scene);
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ClassDB::bind_method(D_METHOD("is_local_to_scene"),&Resource::is_local_to_scene);
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ClassDB::bind_method(D_METHOD("get_local_scene:Node"),&Resource::get_local_scene);
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ClassDB::bind_method(D_METHOD("setup_local_to_scene"),&Resource::setup_local_to_scene);
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ClassDB::bind_method(_MD("duplicate","subresources"),&Resource::duplicate,DEFVAL(false));
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ClassDB::bind_method(D_METHOD("duplicate","subresources"),&Resource::duplicate,DEFVAL(false));
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ADD_SIGNAL( MethodInfo("changed") );
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ADD_GROUP("Resource","resource_");
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ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"resource_local_to_scene" ), "set_local_to_scene","is_local_to_scene");
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