mirror of
https://github.com/godotengine/godot.git
synced 2026-01-06 10:11:57 +03:00
Debugger: Fix breaked signal binding (#4508)
Closes #4270.
(cherry picked from commit 8ceab5ddaf)
This commit is contained in:
committed by
Rémi Verschelde
parent
fbb8a2170c
commit
40681d90e5
@@ -1199,7 +1199,7 @@ void ScriptEditorDebugger::_bind_methods() {
|
||||
ObjectTypeDB::bind_method(_MD("live_debug_reparent_node"),&ScriptEditorDebugger::live_debug_reparent_node);
|
||||
|
||||
ADD_SIGNAL(MethodInfo("goto_script_line"));
|
||||
ADD_SIGNAL(MethodInfo("breaked",PropertyInfo(Variant::BOOL,"reallydid")));
|
||||
ADD_SIGNAL(MethodInfo("breaked",PropertyInfo(Variant::BOOL,"reallydid"),PropertyInfo(Variant::BOOL,"can_debug")));
|
||||
ADD_SIGNAL(MethodInfo("show_debugger",PropertyInfo(Variant::BOOL,"reallydid")));
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user