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GDScript: Fix typing of iterator in for loop
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@@ -0,0 +1,51 @@
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const constant_float = 1.0
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const constant_int = 1
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enum { enum_value = 1 }
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class Iterator:
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func _iter_init(_count):
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return true
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func _iter_next(_count):
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return false
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func _iter_get(_count) -> StringName:
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return &'custom'
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func test():
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var hard_float := 1.0
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var hard_int := 1
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var hard_string := '0'
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var hard_iterator := Iterator.new()
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var variant_float: Variant = hard_float
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var variant_int: Variant = hard_int
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var variant_string: Variant = hard_string
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var variant_iterator: Variant = hard_iterator
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for i in 1.0:
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print(typeof(i) == TYPE_FLOAT)
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for i in 1:
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print(typeof(i) == TYPE_INT)
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for i in 'a':
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print(typeof(i) == TYPE_STRING)
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for i in Iterator.new():
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print(typeof(i) == TYPE_STRING_NAME)
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for i in hard_float:
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print(typeof(i) == TYPE_FLOAT)
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for i in hard_int:
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print(typeof(i) == TYPE_INT)
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for i in hard_string:
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print(typeof(i) == TYPE_STRING)
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for i in hard_iterator:
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print(typeof(i) == TYPE_STRING_NAME)
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for i in variant_float:
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print(typeof(i) == TYPE_FLOAT)
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for i in variant_int:
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print(typeof(i) == TYPE_INT)
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for i in variant_string:
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print(typeof(i) == TYPE_STRING)
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for i in variant_iterator:
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print(typeof(i) == TYPE_STRING_NAME)
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print('ok')
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@@ -0,0 +1,14 @@
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GDTEST_OK
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true
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true
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true
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true
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true
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true
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true
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true
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true
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true
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true
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true
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ok
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