Merge remote-tracking branch 'origin/gles3' into gles3-on-master

Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
This commit is contained in:
Rémi Verschelde
2017-01-02 21:38:20 +01:00
287 changed files with 59481 additions and 17904 deletions

View File

@@ -31,7 +31,6 @@
#include "servers/visual_server.h"
#include "room_instance.h"
#include "scene/scene_string_names.h"
#include "baked_light_instance.h"
#include "skeleton.h"
AABB VisualInstance::get_transformed_aabb() const {
@@ -52,7 +51,7 @@ void VisualInstance::_notification(int p_what) {
Room *room=NULL;
bool is_geom = cast_to<GeometryInstance>();
while(parent) {
/* while(parent) {
room = parent->cast_to<Room>();
if (room)
@@ -64,7 +63,7 @@ void VisualInstance::_notification(int p_what) {
}
parent=parent->get_parent_spatial();
}
}*/
@@ -92,7 +91,7 @@ void VisualInstance::_notification(int p_what) {
VisualServer::get_singleton()->instance_set_scenario( instance, RID() );
VisualServer::get_singleton()->instance_set_room(instance,RID());
VisualServer::get_singleton()->instance_attach_skeleton( instance, RID() );
VS::get_singleton()->instance_geometry_set_baked_light_sampler(instance, RID() );
// VS::get_singleton()->instance_geometry_set_baked_light_sampler(instance, RID() );
} break;
@@ -172,37 +171,61 @@ Ref<Material> GeometryInstance::get_material_override() const{
void GeometryInstance::set_draw_range_begin(float p_dist){
void GeometryInstance::set_lod_min_distance(float p_dist){
draw_begin=p_dist;
VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),draw_begin,draw_end);
lod_min_distance=p_dist;
VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),lod_min_distance,lod_max_distance,lod_min_hysteresis,lod_max_hysteresis);
}
float GeometryInstance::get_draw_range_begin() const{
float GeometryInstance::get_lod_min_distance() const{
return draw_begin;
return lod_min_distance;
}
void GeometryInstance::set_draw_range_end(float p_dist) {
void GeometryInstance::set_lod_max_distance(float p_dist) {
draw_end=p_dist;
VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),draw_begin,draw_end);
lod_max_distance=p_dist;
VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),lod_min_distance,lod_max_distance,lod_min_hysteresis,lod_max_hysteresis);
}
float GeometryInstance::get_draw_range_end() const {
float GeometryInstance::get_lod_max_distance() const {
return draw_end;
return lod_max_distance;
}
void GeometryInstance::set_lod_min_hysteresis(float p_dist){
lod_min_hysteresis=p_dist;
VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),lod_min_distance,lod_max_distance,lod_min_hysteresis,lod_max_hysteresis);
}
float GeometryInstance::get_lod_min_hysteresis() const{
return lod_min_hysteresis;
}
void GeometryInstance::set_lod_max_hysteresis(float p_dist) {
lod_max_hysteresis=p_dist;
VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),lod_min_distance,lod_max_distance,lod_min_hysteresis,lod_max_hysteresis);
}
float GeometryInstance::get_lod_max_hysteresis() const {
return lod_max_hysteresis;
}
void GeometryInstance::_notification(int p_what) {
if (p_what==NOTIFICATION_ENTER_WORLD) {
if (flags[FLAG_USE_BAKED_LIGHT]) {
_find_baked_light();
}
_update_visibility();
@@ -211,11 +234,6 @@ void GeometryInstance::_notification(int p_what) {
if (flags[FLAG_USE_BAKED_LIGHT]) {
if (baked_light_instance) {
baked_light_instance->disconnect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed);
baked_light_instance=NULL;
}
_baked_light_changed();
}
@@ -227,36 +245,6 @@ void GeometryInstance::_notification(int p_what) {
}
void GeometryInstance::_baked_light_changed() {
if (!baked_light_instance)
VS::get_singleton()->instance_geometry_set_baked_light(get_instance(),RID());
else
VS::get_singleton()->instance_geometry_set_baked_light(get_instance(),baked_light_instance->get_baked_light_instance());
}
void GeometryInstance::_find_baked_light() {
Node *n=get_parent();
while(n) {
BakedLightInstance *bl=n->cast_to<BakedLightInstance>();
if (bl) {
baked_light_instance=bl;
baked_light_instance->connect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed);
_baked_light_changed();
return;
}
n=n->get_parent();
}
_baked_light_changed();
}
void GeometryInstance::_update_visibility() {
if (!is_inside_tree())
@@ -288,17 +276,6 @@ void GeometryInstance::set_flag(Flags p_flag,bool p_value) {
}
if (p_flag==FLAG_USE_BAKED_LIGHT) {
if (is_inside_world()) {
if (!p_value) {
if (baked_light_instance) {
baked_light_instance->disconnect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed);
baked_light_instance=NULL;
}
_baked_light_changed();
} else {
_find_baked_light();
}
}
}
}
@@ -331,17 +308,8 @@ GeometryInstance::ShadowCastingSetting GeometryInstance::get_cast_shadows_settin
return shadow_casting_setting;
}
void GeometryInstance::set_baked_light_texture_id(int p_id) {
baked_light_texture_id=p_id;
VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),baked_light_texture_id);
}
int GeometryInstance::get_baked_light_texture_id() const{
return baked_light_texture_id;
}
void GeometryInstance::set_extra_cull_margin(float p_margin) {
@@ -366,41 +334,43 @@ void GeometryInstance::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_cast_shadows_setting", "shadow_casting_setting"), &GeometryInstance::set_cast_shadows_setting);
ObjectTypeDB::bind_method(_MD("get_cast_shadows_setting"), &GeometryInstance::get_cast_shadows_setting);
ObjectTypeDB::bind_method(_MD("set_draw_range_begin","mode"), &GeometryInstance::set_draw_range_begin);
ObjectTypeDB::bind_method(_MD("get_draw_range_begin"), &GeometryInstance::get_draw_range_begin);
ObjectTypeDB::bind_method(_MD("set_lod_max_hysteresis","mode"), &GeometryInstance::set_lod_max_hysteresis);
ObjectTypeDB::bind_method(_MD("get_lod_max_hysteresis"), &GeometryInstance::get_lod_max_hysteresis);
ObjectTypeDB::bind_method(_MD("set_draw_range_end","mode"), &GeometryInstance::set_draw_range_end);
ObjectTypeDB::bind_method(_MD("get_draw_range_end"), &GeometryInstance::get_draw_range_end);
ObjectTypeDB::bind_method(_MD("set_lod_max_distance","mode"), &GeometryInstance::set_lod_max_distance);
ObjectTypeDB::bind_method(_MD("get_lod_max_distance"), &GeometryInstance::get_lod_max_distance);
ObjectTypeDB::bind_method(_MD("set_lod_min_hysteresis","mode"), &GeometryInstance::set_lod_min_hysteresis);
ObjectTypeDB::bind_method(_MD("get_lod_min_hysteresis"), &GeometryInstance::get_lod_min_hysteresis);
ObjectTypeDB::bind_method(_MD("set_lod_min_distance","mode"), &GeometryInstance::set_lod_min_distance);
ObjectTypeDB::bind_method(_MD("get_lod_min_distance"), &GeometryInstance::get_lod_min_distance);
ObjectTypeDB::bind_method(_MD("set_baked_light_texture_id","id"), &GeometryInstance::set_baked_light_texture_id);
ObjectTypeDB::bind_method(_MD("get_baked_light_texture_id"), &GeometryInstance::get_baked_light_texture_id);
ObjectTypeDB::bind_method(_MD("set_extra_cull_margin","margin"), &GeometryInstance::set_extra_cull_margin);
ObjectTypeDB::bind_method(_MD("get_extra_cull_margin"), &GeometryInstance::get_extra_cull_margin);
ObjectTypeDB::bind_method(_MD("get_aabb"),&GeometryInstance::get_aabb);
ObjectTypeDB::bind_method(_MD("_baked_light_changed"), &GeometryInstance::_baked_light_changed);
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/visible"), _SCS("set_flag"), _SCS("get_flag"),FLAG_VISIBLE);
ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "geometry/material_override",PROPERTY_HINT_RESOURCE_TYPE,"Material"), _SCS("set_material_override"), _SCS("get_material_override"));
ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry/cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), _SCS("set_cast_shadows_setting"), _SCS("get_cast_shadows_setting"));
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/receive_shadows"), _SCS("set_flag"), _SCS("get_flag"),FLAG_RECEIVE_SHADOWS);
ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/range_begin",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_draw_range_begin"), _SCS("get_draw_range_begin"));
ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/range_end",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_draw_range_end"), _SCS("get_draw_range_end"));
ADD_PROPERTY( PropertyInfo( Variant::REAL, "geometry/extra_cull_margin",PROPERTY_HINT_RANGE,"0,16384,0"), _SCS("set_extra_cull_margin"), _SCS("get_extra_cull_margin"));
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/billboard"), _SCS("set_flag"), _SCS("get_flag"),FLAG_BILLBOARD);
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/billboard_y"), _SCS("set_flag"), _SCS("get_flag"),FLAG_BILLBOARD_FIX_Y);
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/depth_scale"), _SCS("set_flag"), _SCS("get_flag"),FLAG_DEPH_SCALE);
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/visible_in_all_rooms"), _SCS("set_flag"), _SCS("get_flag"),FLAG_VISIBLE_IN_ALL_ROOMS);
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/use_baked_light"), _SCS("set_flag"), _SCS("get_flag"),FLAG_USE_BAKED_LIGHT);
ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/baked_light_tex_id"), _SCS("set_baked_light_texture_id"), _SCS("get_baked_light_texture_id"));
ADD_PROPERTY( PropertyInfo( Variant::INT, "lod/min_distance",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_lod_min_distance"), _SCS("get_lod_min_distance"));
ADD_PROPERTY( PropertyInfo( Variant::INT, "lod/min_hysteresis",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_lod_min_hysteresis"), _SCS("get_lod_min_hysteresis"));
ADD_PROPERTY( PropertyInfo( Variant::INT, "lod/max_distance",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_lod_max_distance"), _SCS("get_lod_max_distance"));
ADD_PROPERTY( PropertyInfo( Variant::INT, "lod/max_hysteresis",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_lod_max_hysteresis"), _SCS("get_lod_max_hysteresis"));
// ADD_SIGNAL( MethodInfo("visibility_changed"));
BIND_CONSTANT(FLAG_VISIBLE );
BIND_CONSTANT(FLAG_CAST_SHADOW );
BIND_CONSTANT(FLAG_RECEIVE_SHADOWS );
BIND_CONSTANT(FLAG_BILLBOARD );
BIND_CONSTANT(FLAG_BILLBOARD_FIX_Y );
BIND_CONSTANT(FLAG_DEPH_SCALE );
@@ -415,20 +385,21 @@ void GeometryInstance::_bind_methods() {
}
GeometryInstance::GeometryInstance() {
draw_begin=0;
draw_end=0;
lod_min_distance=0;
lod_max_distance=0;
lod_min_hysteresis=0;
lod_max_hysteresis=0;
for(int i=0;i<FLAG_MAX;i++) {
flags[i]=false;
}
flags[FLAG_VISIBLE]=true;
flags[FLAG_CAST_SHADOW]=true;
flags[FLAG_RECEIVE_SHADOWS]=true;
shadow_casting_setting=SHADOW_CASTING_SETTING_ON;
baked_light_instance=NULL;
baked_light_texture_id=0;
extra_cull_margin=0;
VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),0);
// VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),0);
}