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synced 2026-01-03 18:11:19 +03:00
Texture refactor
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
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@@ -53,8 +53,8 @@ void MultiMeshInstance2D::_bind_methods() {
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ADD_SIGNAL(MethodInfo("texture_changed"));
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multimesh", PROPERTY_HINT_RESOURCE_TYPE, "MultiMesh"), "set_multimesh", "get_multimesh");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_map", "get_normal_map");
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}
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void MultiMeshInstance2D::set_multimesh(const Ref<MultiMesh> &p_multimesh) {
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@@ -68,7 +68,7 @@ Ref<MultiMesh> MultiMeshInstance2D::get_multimesh() const {
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return multimesh;
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}
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void MultiMeshInstance2D::set_texture(const Ref<Texture> &p_texture) {
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void MultiMeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) {
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if (p_texture == texture)
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return;
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@@ -78,18 +78,18 @@ void MultiMeshInstance2D::set_texture(const Ref<Texture> &p_texture) {
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_change_notify("texture");
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}
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Ref<Texture> MultiMeshInstance2D::get_texture() const {
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Ref<Texture2D> MultiMeshInstance2D::get_texture() const {
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return texture;
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}
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void MultiMeshInstance2D::set_normal_map(const Ref<Texture> &p_texture) {
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void MultiMeshInstance2D::set_normal_map(const Ref<Texture2D> &p_texture) {
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normal_map = p_texture;
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update();
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}
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Ref<Texture> MultiMeshInstance2D::get_normal_map() const {
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Ref<Texture2D> MultiMeshInstance2D::get_normal_map() const {
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return normal_map;
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}
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