Add get_contact_impulse method to PhysicsDirectBodyState2D

This makes it consistent with 3D.
This commit is contained in:
Ricardo Buring
2023-01-10 23:28:02 +01:00
parent 91713ced81
commit 3efa105548
11 changed files with 48 additions and 20 deletions

View File

@@ -151,6 +151,13 @@
[b]Note:[/b] By default, this returns 0 unless bodies are configured to monitor contacts. See [member RigidBody2D.contact_monitor].
</description>
</method>
<method name="get_contact_impulse" qualifiers="const">
<return type="Vector2" />
<param index="0" name="contact_idx" type="int" />
<description>
Returns the impulse created by the contact.
</description>
</method>
<method name="get_contact_local_normal" qualifiers="const">
<return type="Vector2" />
<param index="0" name="contact_idx" type="int" />