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Tweak property hints for SoftBody3D mass and SkeletonModification2DJiggle
Masses in Godot are specified in kilograms. This also fixes the SoftBody3D mass being limited to increments of 1 kg, now allowing adjustments to the nearest gram.
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@@ -122,7 +122,7 @@ void SkeletonModification2DJiggle::_get_property_list(List<PropertyInfo> *p_list
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if (jiggle_data_chain[i].override_defaults) {
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p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "stiffness", PROPERTY_HINT_RANGE, "0, 1000, 0.01", PROPERTY_USAGE_DEFAULT));
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p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "mass", PROPERTY_HINT_RANGE, "0, 1000, 0.01", PROPERTY_USAGE_DEFAULT));
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p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "mass", PROPERTY_HINT_RANGE, "0.001,1000,0.001,or_greater,exp,suffix:kg", PROPERTY_USAGE_DEFAULT));
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p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "damping", PROPERTY_HINT_RANGE, "0, 1, 0.01", PROPERTY_USAGE_DEFAULT));
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p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "use_gravity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
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if (jiggle_data_chain[i].use_gravity) {
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