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Document editor/naming/scene_name_casing setting
Moved definitions of editor related project settings to `editor/register_editor_types.cpp` to make documentation work.
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@@ -750,6 +750,9 @@
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<member name="editor/naming/node_name_num_separator" type="int" setter="" getter="" default="0">
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What to use to separate node name from number. This is mostly an editor setting.
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</member>
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<member name="editor/naming/scene_name_casing" type="int" setter="" getter="" default="2">
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When generating file names from scene root node, set the type of casing in this project. This is mostly an editor setting.
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</member>
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<member name="editor/run/main_run_args" type="String" setter="" getter="" default="""">
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The command-line arguments to append to Godot's own command line when running the project. This doesn't affect the editor itself.
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It is possible to make another executable run Godot by using the [code]%command%[/code] placeholder. The placeholder will be replaced with Godot's own command line. Program-specific arguments should be placed [i]before[/i] the placeholder, whereas Godot-specific arguments should be placed [i]after[/i] the placeholder.
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