Fix default values not showing up on virtual classes

This commit is contained in:
Aaron Franke
2022-11-06 13:27:24 -06:00
parent f814e15c7f
commit 3dc9474355
20 changed files with 84 additions and 70 deletions

View File

@@ -207,40 +207,40 @@
</method>
</methods>
<members>
<member name="angular_velocity" type="float" setter="set_angular_velocity" getter="get_angular_velocity">
<member name="angular_velocity" type="float" setter="set_angular_velocity" getter="get_angular_velocity" default="0.0">
The body's rotational velocity in [i]radians[/i] per second.
</member>
<member name="center_of_mass" type="Vector2" setter="" getter="get_center_of_mass">
<member name="center_of_mass" type="Vector2" setter="" getter="get_center_of_mass" default="Vector2(0, 0)">
The body's center of mass position relative to the body's center in the global coordinate system.
</member>
<member name="center_of_mass_local" type="Vector2" setter="" getter="get_center_of_mass_local">
<member name="center_of_mass_local" type="Vector2" setter="" getter="get_center_of_mass_local" default="Vector2(0, 0)">
The body's center of mass position in the body's local coordinate system.
</member>
<member name="inverse_inertia" type="float" setter="" getter="get_inverse_inertia">
<member name="inverse_inertia" type="float" setter="" getter="get_inverse_inertia" default="0.0">
The inverse of the inertia of the body.
</member>
<member name="inverse_mass" type="float" setter="" getter="get_inverse_mass">
<member name="inverse_mass" type="float" setter="" getter="get_inverse_mass" default="0.0">
The inverse of the mass of the body.
</member>
<member name="linear_velocity" type="Vector2" setter="set_linear_velocity" getter="get_linear_velocity">
<member name="linear_velocity" type="Vector2" setter="set_linear_velocity" getter="get_linear_velocity" default="Vector2(0, 0)">
The body's linear velocity in pixels per second.
</member>
<member name="sleeping" type="bool" setter="set_sleep_state" getter="is_sleeping">
<member name="sleeping" type="bool" setter="set_sleep_state" getter="is_sleeping" default="false">
If [code]true[/code], this body is currently sleeping (not active).
</member>
<member name="step" type="float" setter="" getter="get_step">
<member name="step" type="float" setter="" getter="get_step" default="0.0">
The timestep (delta) used for the simulation.
</member>
<member name="total_angular_damp" type="float" setter="" getter="get_total_angular_damp">
<member name="total_angular_damp" type="float" setter="" getter="get_total_angular_damp" default="0.0">
The rate at which the body stops rotating, if there are not any other forces moving it.
</member>
<member name="total_gravity" type="Vector2" setter="" getter="get_total_gravity">
<member name="total_gravity" type="Vector2" setter="" getter="get_total_gravity" default="Vector2(0, 0)">
The total gravity vector being currently applied to this body.
</member>
<member name="total_linear_damp" type="float" setter="" getter="get_total_linear_damp">
<member name="total_linear_damp" type="float" setter="" getter="get_total_linear_damp" default="0.0">
The rate at which the body stops moving, if there are not any other forces moving it.
</member>
<member name="transform" type="Transform2D" setter="set_transform" getter="get_transform">
<member name="transform" type="Transform2D" setter="set_transform" getter="get_transform" default="Transform2D(1, 0, 0, 1, 0, 0)">
The body's transformation matrix.
</member>
</members>