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Sync classref with current source
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@@ -388,14 +388,17 @@
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</argument>
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<argument index="4" name="uvs" type="PoolVector2Array" default="PoolVector2Array( )">
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</argument>
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<argument index="5" name="texture" type="RID">
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<argument index="5" name="bones" type="PoolIntArray" default="PoolIntArray( )">
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</argument>
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<argument index="6" name="count" type="int" default="-1">
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<argument index="6" name="weights" type="PoolRealArray" default="PoolRealArray( )">
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</argument>
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<argument index="7" name="normal_map" type="RID">
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<argument index="7" name="texture" type="RID">
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</argument>
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<argument index="8" name="count" type="int" default="-1">
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</argument>
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<argument index="9" name="normal_map" type="RID">
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</argument>
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<description>
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Adds a triangle array to the [CanvasItem]'s draw commands.
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</description>
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</method>
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<method name="canvas_item_clear">
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@@ -3330,6 +3333,32 @@
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Sets the texture's image data. If it's a CubeMap, it sets the image data at a cube side.
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</description>
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</method>
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<method name="texture_set_data_partial">
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<return type="void">
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</return>
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<argument index="0" name="texture" type="RID">
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</argument>
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<argument index="1" name="image" type="Image">
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</argument>
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<argument index="2" name="src_x" type="int">
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</argument>
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<argument index="3" name="src_y" type="int">
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</argument>
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<argument index="4" name="src_w" type="int">
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</argument>
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<argument index="5" name="src_h" type="int">
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</argument>
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<argument index="6" name="dst_x" type="int">
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</argument>
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<argument index="7" name="dst_y" type="int">
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</argument>
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<argument index="8" name="dst_mip" type="int">
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</argument>
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<argument index="9" name="cube_side" type="int" enum="VisualServer.CubeMapSide" default="0">
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</argument>
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<description>
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</description>
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</method>
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<method name="texture_set_flags">
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<return type="void">
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</return>
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