Rename RayShape to SeparationRayShape

Makes it clearer that it's used for special cases when picking a
collision shape.
This commit is contained in:
PouleyKetchoupp
2021-08-19 11:21:56 -07:00
parent aa4791735d
commit 3d5dc80348
37 changed files with 194 additions and 192 deletions

View File

@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="SeparationRayShape2D" inherits="Shape2D" version="4.0">
<brief_description>
Separation ray shape for 2D collisions.
</brief_description>
<description>
Separation ray shape for 2D collisions. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="length" type="float" setter="set_length" getter="get_length" default="20.0">
The ray's length.
</member>
<member name="slide_on_slope" type="bool" setter="set_slide_on_slope" getter="get_slide_on_slope" default="false">
If [code]false[/code] (default), the shape always separates and returns a normal along its own direction.
If [code]true[/code], the shape can return the correct normal and separate in any direction, allowing sliding motion on slopes.
</member>
</members>
<constants>
</constants>
</class>