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synced 2026-01-03 18:11:19 +03:00
Use "enum class" for input enums
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@@ -55,7 +55,7 @@ void Slider::gui_input(const Ref<InputEvent> &p_event) {
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Ref<InputEventMouseButton> mb = p_event;
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if (mb.is_valid()) {
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if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
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if (mb->get_button_index() == MouseButton::LEFT) {
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if (mb->is_pressed()) {
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Ref<Texture2D> grabber = get_theme_icon(mouse_inside || has_focus() ? "grabber_highlight" : "grabber");
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grab.pos = orientation == VERTICAL ? mb->get_position().y : mb->get_position().x;
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@@ -74,10 +74,10 @@ void Slider::gui_input(const Ref<InputEvent> &p_event) {
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grab.active = false;
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}
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} else if (scrollable) {
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if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
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if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_UP) {
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grab_focus();
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set_value(get_value() + get_step());
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} else if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
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} else if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_DOWN) {
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grab_focus();
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set_value(get_value() - get_step());
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}
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