Use "enum class" for input enums

This commit is contained in:
Aaron Franke
2021-08-13 16:31:57 -05:00
parent 4f85cad013
commit 3c0fdcc8ac
154 changed files with 3482 additions and 3392 deletions

View File

@@ -31,90 +31,106 @@
#ifndef INPUT_ENUMS_H
#define INPUT_ENUMS_H
enum HatDir {
HAT_UP = 0,
HAT_RIGHT = 1,
HAT_DOWN = 2,
HAT_LEFT = 3,
HAT_MAX = 4,
enum class HatDir {
UP = 0,
RIGHT = 1,
DOWN = 2,
LEFT = 3,
MAX = 4,
};
enum HatMask {
HAT_MASK_CENTER = 0,
HAT_MASK_UP = 1,
HAT_MASK_RIGHT = 2,
HAT_MASK_DOWN = 4,
HAT_MASK_LEFT = 8,
enum class HatMask {
CENTER = 0,
UP = 1,
RIGHT = 2,
DOWN = 4,
LEFT = 8,
};
enum JoyAxis {
JOY_AXIS_INVALID = -1,
JOY_AXIS_LEFT_X = 0,
JOY_AXIS_LEFT_Y = 1,
JOY_AXIS_RIGHT_X = 2,
JOY_AXIS_RIGHT_Y = 3,
JOY_AXIS_TRIGGER_LEFT = 4,
JOY_AXIS_TRIGGER_RIGHT = 5,
JOY_AXIS_SDL_MAX = 6,
JOY_AXIS_MAX = 10, // OpenVR supports up to 5 Joysticks making a total of 10 axes.
enum class JoyAxis {
INVALID = -1,
LEFT_X = 0,
LEFT_Y = 1,
RIGHT_X = 2,
RIGHT_Y = 3,
TRIGGER_LEFT = 4,
TRIGGER_RIGHT = 5,
SDL_MAX = 6,
MAX = 10, // OpenVR supports up to 5 Joysticks making a total of 10 axes.
};
enum JoyButton {
JOY_BUTTON_INVALID = -1,
JOY_BUTTON_A = 0,
JOY_BUTTON_B = 1,
JOY_BUTTON_X = 2,
JOY_BUTTON_Y = 3,
JOY_BUTTON_BACK = 4,
JOY_BUTTON_GUIDE = 5,
JOY_BUTTON_START = 6,
JOY_BUTTON_LEFT_STICK = 7,
JOY_BUTTON_RIGHT_STICK = 8,
JOY_BUTTON_LEFT_SHOULDER = 9,
JOY_BUTTON_RIGHT_SHOULDER = 10,
JOY_BUTTON_DPAD_UP = 11,
JOY_BUTTON_DPAD_DOWN = 12,
JOY_BUTTON_DPAD_LEFT = 13,
JOY_BUTTON_DPAD_RIGHT = 14,
JOY_BUTTON_MISC1 = 15,
JOY_BUTTON_PADDLE1 = 16,
JOY_BUTTON_PADDLE2 = 17,
JOY_BUTTON_PADDLE3 = 18,
JOY_BUTTON_PADDLE4 = 19,
JOY_BUTTON_TOUCHPAD = 20,
JOY_BUTTON_SDL_MAX = 21,
JOY_BUTTON_MAX = 36, // Android supports up to 36 buttons.
enum class JoyButton {
INVALID = -1,
A = 0,
B = 1,
X = 2,
Y = 3,
BACK = 4,
GUIDE = 5,
START = 6,
LEFT_STICK = 7,
RIGHT_STICK = 8,
LEFT_SHOULDER = 9,
RIGHT_SHOULDER = 10,
DPAD_UP = 11,
DPAD_DOWN = 12,
DPAD_LEFT = 13,
DPAD_RIGHT = 14,
MISC1 = 15,
PADDLE1 = 16,
PADDLE2 = 17,
PADDLE3 = 18,
PADDLE4 = 19,
TOUCHPAD = 20,
SDL_MAX = 21,
MAX = 36, // Android supports up to 36 buttons.
};
enum MIDIMessage {
MIDI_MESSAGE_NONE = 0,
MIDI_MESSAGE_NOTE_OFF = 0x8,
MIDI_MESSAGE_NOTE_ON = 0x9,
MIDI_MESSAGE_AFTERTOUCH = 0xA,
MIDI_MESSAGE_CONTROL_CHANGE = 0xB,
MIDI_MESSAGE_PROGRAM_CHANGE = 0xC,
MIDI_MESSAGE_CHANNEL_PRESSURE = 0xD,
MIDI_MESSAGE_PITCH_BEND = 0xE,
enum class MIDIMessage {
NONE = 0,
NOTE_OFF = 0x8,
NOTE_ON = 0x9,
AFTERTOUCH = 0xA,
CONTROL_CHANGE = 0xB,
PROGRAM_CHANGE = 0xC,
CHANNEL_PRESSURE = 0xD,
PITCH_BEND = 0xE,
};
enum MouseButton {
MOUSE_BUTTON_NONE = 0,
MOUSE_BUTTON_LEFT = 1,
MOUSE_BUTTON_RIGHT = 2,
MOUSE_BUTTON_MIDDLE = 3,
MOUSE_BUTTON_WHEEL_UP = 4,
MOUSE_BUTTON_WHEEL_DOWN = 5,
MOUSE_BUTTON_WHEEL_LEFT = 6,
MOUSE_BUTTON_WHEEL_RIGHT = 7,
MOUSE_BUTTON_XBUTTON1 = 8,
MOUSE_BUTTON_XBUTTON2 = 9,
MOUSE_BUTTON_MASK_LEFT = (1 << (MOUSE_BUTTON_LEFT - 1)),
MOUSE_BUTTON_MASK_RIGHT = (1 << (MOUSE_BUTTON_RIGHT - 1)),
MOUSE_BUTTON_MASK_MIDDLE = (1 << (MOUSE_BUTTON_MIDDLE - 1)),
MOUSE_BUTTON_MASK_XBUTTON1 = (1 << (MOUSE_BUTTON_XBUTTON1 - 1)),
MOUSE_BUTTON_MASK_XBUTTON2 = (1 << (MOUSE_BUTTON_XBUTTON2 - 1)),
enum class MouseButton {
NONE = 0,
LEFT = 1,
RIGHT = 2,
MIDDLE = 3,
WHEEL_UP = 4,
WHEEL_DOWN = 5,
WHEEL_LEFT = 6,
WHEEL_RIGHT = 7,
MB_XBUTTON1 = 8, // "XBUTTON1" is a reserved word on Windows.
MB_XBUTTON2 = 9, // "XBUTTON2" is a reserved word on Windows.
MASK_LEFT = (1 << (LEFT - 1)),
MASK_RIGHT = (1 << (RIGHT - 1)),
MASK_MIDDLE = (1 << (MIDDLE - 1)),
MASK_XBUTTON1 = (1 << (MB_XBUTTON1 - 1)),
MASK_XBUTTON2 = (1 << (MB_XBUTTON2 - 1)),
};
inline MouseButton mouse_button_to_mask(MouseButton button) {
return MouseButton(1 << ((int)button - 1));
}
inline MouseButton operator&(MouseButton a, MouseButton b) {
return (MouseButton)((int)a & (int)b);
}
inline MouseButton operator|(MouseButton a, MouseButton b) {
return (MouseButton)((int)a | (int)b);
}
inline MouseButton operator^(MouseButton a, MouseButton b) {
return (MouseButton)((int)a ^ (int)b);
}
inline MouseButton &operator|=(MouseButton &a, MouseButton b) {
return (MouseButton &)((int &)a |= (int)b);
}
@@ -123,4 +139,28 @@ inline MouseButton &operator&=(MouseButton &a, MouseButton b) {
return (MouseButton &)((int &)a &= (int)b);
}
inline MouseButton operator~(MouseButton a) {
return (MouseButton)(~(int)a);
}
inline HatMask operator|(HatMask a, HatMask b) {
return (HatMask)((int)a | (int)b);
}
inline HatMask operator&(HatMask a, HatMask b) {
return (HatMask)((int)a & (int)b);
}
inline HatMask &operator&=(HatMask &a, HatMask b) {
return (HatMask &)((int &)a &= (int)b);
}
inline HatMask &operator|=(HatMask &a, HatMask b) {
return (HatMask &)((int &)a |= (int)b);
}
inline HatMask operator~(HatMask a) {
return (HatMask)(~(int)a);
}
#endif // INPUT_ENUMS_H