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https://github.com/godotengine/godot.git
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Use "enum class" for input enums
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@@ -31,90 +31,106 @@
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#ifndef INPUT_ENUMS_H
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#define INPUT_ENUMS_H
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enum HatDir {
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HAT_UP = 0,
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HAT_RIGHT = 1,
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HAT_DOWN = 2,
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HAT_LEFT = 3,
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HAT_MAX = 4,
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enum class HatDir {
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UP = 0,
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RIGHT = 1,
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DOWN = 2,
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LEFT = 3,
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MAX = 4,
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};
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enum HatMask {
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HAT_MASK_CENTER = 0,
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HAT_MASK_UP = 1,
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HAT_MASK_RIGHT = 2,
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HAT_MASK_DOWN = 4,
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HAT_MASK_LEFT = 8,
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enum class HatMask {
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CENTER = 0,
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UP = 1,
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RIGHT = 2,
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DOWN = 4,
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LEFT = 8,
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};
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enum JoyAxis {
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JOY_AXIS_INVALID = -1,
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JOY_AXIS_LEFT_X = 0,
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JOY_AXIS_LEFT_Y = 1,
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JOY_AXIS_RIGHT_X = 2,
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JOY_AXIS_RIGHT_Y = 3,
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JOY_AXIS_TRIGGER_LEFT = 4,
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JOY_AXIS_TRIGGER_RIGHT = 5,
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JOY_AXIS_SDL_MAX = 6,
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JOY_AXIS_MAX = 10, // OpenVR supports up to 5 Joysticks making a total of 10 axes.
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enum class JoyAxis {
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INVALID = -1,
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LEFT_X = 0,
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LEFT_Y = 1,
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RIGHT_X = 2,
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RIGHT_Y = 3,
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TRIGGER_LEFT = 4,
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TRIGGER_RIGHT = 5,
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SDL_MAX = 6,
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MAX = 10, // OpenVR supports up to 5 Joysticks making a total of 10 axes.
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};
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enum JoyButton {
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JOY_BUTTON_INVALID = -1,
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JOY_BUTTON_A = 0,
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JOY_BUTTON_B = 1,
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JOY_BUTTON_X = 2,
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JOY_BUTTON_Y = 3,
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JOY_BUTTON_BACK = 4,
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JOY_BUTTON_GUIDE = 5,
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JOY_BUTTON_START = 6,
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JOY_BUTTON_LEFT_STICK = 7,
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JOY_BUTTON_RIGHT_STICK = 8,
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JOY_BUTTON_LEFT_SHOULDER = 9,
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JOY_BUTTON_RIGHT_SHOULDER = 10,
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JOY_BUTTON_DPAD_UP = 11,
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JOY_BUTTON_DPAD_DOWN = 12,
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JOY_BUTTON_DPAD_LEFT = 13,
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JOY_BUTTON_DPAD_RIGHT = 14,
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JOY_BUTTON_MISC1 = 15,
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JOY_BUTTON_PADDLE1 = 16,
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JOY_BUTTON_PADDLE2 = 17,
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JOY_BUTTON_PADDLE3 = 18,
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JOY_BUTTON_PADDLE4 = 19,
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JOY_BUTTON_TOUCHPAD = 20,
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JOY_BUTTON_SDL_MAX = 21,
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JOY_BUTTON_MAX = 36, // Android supports up to 36 buttons.
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enum class JoyButton {
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INVALID = -1,
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A = 0,
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B = 1,
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X = 2,
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Y = 3,
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BACK = 4,
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GUIDE = 5,
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START = 6,
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LEFT_STICK = 7,
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RIGHT_STICK = 8,
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LEFT_SHOULDER = 9,
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RIGHT_SHOULDER = 10,
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DPAD_UP = 11,
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DPAD_DOWN = 12,
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DPAD_LEFT = 13,
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DPAD_RIGHT = 14,
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MISC1 = 15,
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PADDLE1 = 16,
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PADDLE2 = 17,
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PADDLE3 = 18,
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PADDLE4 = 19,
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TOUCHPAD = 20,
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SDL_MAX = 21,
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MAX = 36, // Android supports up to 36 buttons.
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};
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enum MIDIMessage {
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MIDI_MESSAGE_NONE = 0,
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MIDI_MESSAGE_NOTE_OFF = 0x8,
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MIDI_MESSAGE_NOTE_ON = 0x9,
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MIDI_MESSAGE_AFTERTOUCH = 0xA,
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MIDI_MESSAGE_CONTROL_CHANGE = 0xB,
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MIDI_MESSAGE_PROGRAM_CHANGE = 0xC,
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MIDI_MESSAGE_CHANNEL_PRESSURE = 0xD,
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MIDI_MESSAGE_PITCH_BEND = 0xE,
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enum class MIDIMessage {
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NONE = 0,
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NOTE_OFF = 0x8,
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NOTE_ON = 0x9,
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AFTERTOUCH = 0xA,
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CONTROL_CHANGE = 0xB,
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PROGRAM_CHANGE = 0xC,
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CHANNEL_PRESSURE = 0xD,
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PITCH_BEND = 0xE,
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};
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enum MouseButton {
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MOUSE_BUTTON_NONE = 0,
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MOUSE_BUTTON_LEFT = 1,
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MOUSE_BUTTON_RIGHT = 2,
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MOUSE_BUTTON_MIDDLE = 3,
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MOUSE_BUTTON_WHEEL_UP = 4,
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MOUSE_BUTTON_WHEEL_DOWN = 5,
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MOUSE_BUTTON_WHEEL_LEFT = 6,
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MOUSE_BUTTON_WHEEL_RIGHT = 7,
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MOUSE_BUTTON_XBUTTON1 = 8,
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MOUSE_BUTTON_XBUTTON2 = 9,
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MOUSE_BUTTON_MASK_LEFT = (1 << (MOUSE_BUTTON_LEFT - 1)),
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MOUSE_BUTTON_MASK_RIGHT = (1 << (MOUSE_BUTTON_RIGHT - 1)),
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MOUSE_BUTTON_MASK_MIDDLE = (1 << (MOUSE_BUTTON_MIDDLE - 1)),
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MOUSE_BUTTON_MASK_XBUTTON1 = (1 << (MOUSE_BUTTON_XBUTTON1 - 1)),
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MOUSE_BUTTON_MASK_XBUTTON2 = (1 << (MOUSE_BUTTON_XBUTTON2 - 1)),
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enum class MouseButton {
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NONE = 0,
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LEFT = 1,
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RIGHT = 2,
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MIDDLE = 3,
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WHEEL_UP = 4,
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WHEEL_DOWN = 5,
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WHEEL_LEFT = 6,
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WHEEL_RIGHT = 7,
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MB_XBUTTON1 = 8, // "XBUTTON1" is a reserved word on Windows.
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MB_XBUTTON2 = 9, // "XBUTTON2" is a reserved word on Windows.
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MASK_LEFT = (1 << (LEFT - 1)),
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MASK_RIGHT = (1 << (RIGHT - 1)),
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MASK_MIDDLE = (1 << (MIDDLE - 1)),
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MASK_XBUTTON1 = (1 << (MB_XBUTTON1 - 1)),
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MASK_XBUTTON2 = (1 << (MB_XBUTTON2 - 1)),
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};
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inline MouseButton mouse_button_to_mask(MouseButton button) {
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return MouseButton(1 << ((int)button - 1));
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}
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inline MouseButton operator&(MouseButton a, MouseButton b) {
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return (MouseButton)((int)a & (int)b);
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}
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inline MouseButton operator|(MouseButton a, MouseButton b) {
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return (MouseButton)((int)a | (int)b);
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}
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inline MouseButton operator^(MouseButton a, MouseButton b) {
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return (MouseButton)((int)a ^ (int)b);
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}
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inline MouseButton &operator|=(MouseButton &a, MouseButton b) {
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return (MouseButton &)((int &)a |= (int)b);
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}
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@@ -123,4 +139,28 @@ inline MouseButton &operator&=(MouseButton &a, MouseButton b) {
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return (MouseButton &)((int &)a &= (int)b);
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}
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inline MouseButton operator~(MouseButton a) {
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return (MouseButton)(~(int)a);
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}
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inline HatMask operator|(HatMask a, HatMask b) {
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return (HatMask)((int)a | (int)b);
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}
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inline HatMask operator&(HatMask a, HatMask b) {
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return (HatMask)((int)a & (int)b);
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}
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inline HatMask &operator&=(HatMask &a, HatMask b) {
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return (HatMask &)((int &)a &= (int)b);
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}
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inline HatMask &operator|=(HatMask &a, HatMask b) {
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return (HatMask &)((int &)a |= (int)b);
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}
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inline HatMask operator~(HatMask a) {
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return (HatMask)(~(int)a);
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}
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#endif // INPUT_ENUMS_H
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