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SCons: Build thirdparty code in own env, disable warnings
Also remove unnecessary `Export('env')` in other SCsubs,
Export should only be used when exporting *new* objects.
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@@ -14,8 +14,11 @@ if env['builtin_libogg']:
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_ogg.add_source_files(env.modules_sources, thirdparty_sources)
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env_ogg.Append(CPPPATH=[thirdparty_dir])
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env_thirdparty = env_ogg.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
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# Godot source files
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env_ogg.add_source_files(env.modules_sources, "*.cpp")
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