mirror of
https://github.com/godotengine/godot.git
synced 2026-01-06 10:11:57 +03:00
zstd: Update to upstream version 1.5.2
Release notes: - https://github.com/facebook/zstd/releases/tag/v1.5.1 - https://github.com/facebook/zstd/releases/tag/v1.5.2
This commit is contained in:
@@ -129,6 +129,10 @@ if env["builtin_zstd"]:
|
||||
"decompress/zstd_decompress_block.c",
|
||||
"decompress/zstd_decompress.c",
|
||||
]
|
||||
if env["platform"] in ["android", "linuxbsd", "osx"]:
|
||||
# Match platforms with ZSTD_ASM_SUPPORTED in common/portability_macros.h
|
||||
# iOS x86_64 should be supported in theory, but it fails arm64 build, seems to use host S_compiler.
|
||||
thirdparty_zstd_sources.append("decompress/huf_decompress_amd64.S")
|
||||
thirdparty_zstd_sources = [thirdparty_zstd_dir + file for file in thirdparty_zstd_sources]
|
||||
|
||||
env_thirdparty.Prepend(CPPPATH=[thirdparty_zstd_dir, thirdparty_zstd_dir + "common"])
|
||||
|
||||
Reference in New Issue
Block a user