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Added flip switch to generate_normals
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@@ -861,7 +861,7 @@ void SurfaceTool::generate_tangents() {
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}
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}
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void SurfaceTool::generate_normals() {
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void SurfaceTool::generate_normals(bool p_flip) {
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ERR_FAIL_COND(primitive != Mesh::PRIMITIVE_TRIANGLES);
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@@ -887,7 +887,11 @@ void SurfaceTool::generate_normals() {
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ERR_FAIL_COND(!v[2]);
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E = v[2]->next();
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Vector3 normal = Plane(v[0]->get().vertex, v[1]->get().vertex, v[2]->get().vertex).normal;
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Vector3 normal;
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if (!p_flip)
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normal = Plane(v[0]->get().vertex, v[1]->get().vertex, v[2]->get().vertex).normal;
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else
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normal = Plane(v[2]->get().vertex, v[1]->get().vertex, v[0]->get().vertex).normal;
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if (smooth) {
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@@ -980,7 +984,7 @@ void SurfaceTool::_bind_methods() {
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ClassDB::bind_method(D_METHOD("index"), &SurfaceTool::index);
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ClassDB::bind_method(D_METHOD("deindex"), &SurfaceTool::deindex);
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ClassDB::bind_method(D_METHOD("generate_normals"), &SurfaceTool::generate_normals);
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ClassDB::bind_method(D_METHOD("generate_normals", "flip"), &SurfaceTool::generate_normals, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("generate_tangents"), &SurfaceTool::generate_tangents);
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ClassDB::bind_method(D_METHOD("add_to_format", "flags"), &SurfaceTool::add_to_format);
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