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Option in Android export to use 32 bits buffer.
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@@ -185,6 +185,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
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bool _signed;
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bool apk_expansion;
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bool remove_prev;
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bool use_32_fb;
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String apk_expansion_salt;
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String apk_expansion_pkey;
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int orientation;
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@@ -279,6 +280,8 @@ bool EditorExportPlatformAndroid::_set(const StringName& p_name, const Variant&
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icon=p_value;
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else if (n=="package/signed")
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_signed=p_value;
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else if (n=="screen/use_32_bits_view")
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use_32_fb=p_value;
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else if (n=="screen/orientation")
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orientation=p_value;
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else if (n=="screen/support_small")
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@@ -344,6 +347,8 @@ bool EditorExportPlatformAndroid::_get(const StringName& p_name,Variant &r_ret)
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r_ret=icon;
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else if (n=="package/signed")
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r_ret=_signed;
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else if (n=="screen/use_32_bits_view")
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r_ret=use_32_fb;
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else if (n=="screen/orientation")
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r_ret=orientation;
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else if (n=="screen/support_small")
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@@ -393,6 +398,7 @@ void EditorExportPlatformAndroid::_get_property_list( List<PropertyInfo> *p_list
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p_list->push_back( PropertyInfo( Variant::STRING, "package/name") );
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p_list->push_back( PropertyInfo( Variant::STRING, "package/icon",PROPERTY_HINT_FILE,"png") );
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p_list->push_back( PropertyInfo( Variant::BOOL, "package/signed") );
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p_list->push_back( PropertyInfo( Variant::BOOL, "screen/use_32_bits_view") );
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p_list->push_back( PropertyInfo( Variant::INT, "screen/orientation",PROPERTY_HINT_ENUM,"Landscape,Portrait") );
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p_list->push_back( PropertyInfo( Variant::BOOL, "screen/support_small") );
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p_list->push_back( PropertyInfo( Variant::BOOL, "screen/support_normal") );
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@@ -1158,8 +1164,14 @@ Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_d
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err = export_project_files(save_apk_file,&ed,false);
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}
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}
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if (use_32_fb)
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cl.push_back("-use_depth_32");
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if (cl.size()) {
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//add comandline
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Vector<uint8_t> clf;
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@@ -1534,6 +1546,7 @@ EditorExportPlatformAndroid::EditorExportPlatformAndroid() {
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quit_request=false;
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orientation=0;
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remove_prev=true;
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use_32_fb=false;
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device_thread=Thread::create(_device_poll_thread,this);
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devices_changed=true;
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