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Style: Cleanups, added headers, renamed files
Made sure files in core/ and tools/ have a proper Godot license header
when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h}
to rect3.{cpp,h} and class_db.{cpp,h} respectively.
Also added a proper header to core/io/base64.{c,h} after clarifying
the licensing with the original author (public domain).
This commit is contained in:
@@ -27,12 +27,14 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "resource.h"
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#include "core_string_names.h"
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#include <stdio.h>
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#include "os/file_access.h"
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#include "io/resource_loader.h"
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#include "script_language.h"
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#include <stdio.h>
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void ResourceImportMetadata::set_editor(const String& p_editor) {
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editor=p_editor;
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