Style: Cleanups, added headers, renamed files

Made sure files in core/ and tools/ have a proper Godot license header
when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h}
to rect3.{cpp,h} and class_db.{cpp,h} respectively.

Also added a proper header to core/io/base64.{c,h} after clarifying
the licensing with the original author (public domain).
This commit is contained in:
Rémi Verschelde
2017-01-16 08:04:19 +01:00
parent b400c69cd4
commit 3890256fc5
168 changed files with 782 additions and 118 deletions

View File

@@ -27,12 +27,14 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "resource.h"
#include "core_string_names.h"
#include <stdio.h>
#include "os/file_access.h"
#include "io/resource_loader.h"
#include "script_language.h"
#include <stdio.h>
void ResourceImportMetadata::set_editor(const String& p_editor) {
editor=p_editor;