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Environment: Refactor code for readability + more
- Makes all boolean setters/getters consistent. - Fixes bug where `glow_hdr_bleed_scale` was not used. - Split CameraEffects to their own source file. - Reorder all Environment method and properties declarations, definitions and bindings to be consistent with each other and with the order of property bindings. - Bind missing enum values added with SDFGI. - Remove unused SDFGI enhance_ssr boolean. - Sync doc changes after SDFGI merge and other misc changes.
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@@ -10,11 +10,11 @@
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<method name="can_drop_data_fw" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="arg0" type="Vector2">
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<argument index="0" name="position" type="Vector2">
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</argument>
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<argument index="1" name="arg1" type="Variant">
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<argument index="1" name="data" type="Variant">
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</argument>
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<argument index="2" name="arg2" type="Control">
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<argument index="2" name="from" type="Control">
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</argument>
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<description>
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</description>
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@@ -22,11 +22,11 @@
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<method name="drop_data_fw">
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<return type="void">
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</return>
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<argument index="0" name="arg0" type="Vector2">
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<argument index="0" name="position" type="Vector2">
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</argument>
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<argument index="1" name="arg1" type="Variant">
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<argument index="1" name="data" type="Variant">
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</argument>
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<argument index="2" name="arg2" type="Control">
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<argument index="2" name="from" type="Control">
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</argument>
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<description>
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</description>
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@@ -34,9 +34,9 @@
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<method name="get_drag_data_fw">
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<return type="Variant">
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</return>
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<argument index="0" name="arg0" type="Vector2">
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<argument index="0" name="position" type="Vector2">
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</argument>
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<argument index="1" name="arg1" type="Control">
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<argument index="1" name="from" type="Control">
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</argument>
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<description>
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</description>
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@@ -44,7 +44,7 @@
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<method name="navigate_to_path">
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<return type="void">
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</return>
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<argument index="0" name="arg0" type="String">
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<argument index="0" name="path" type="String">
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</argument>
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<description>
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</description>
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