Environment: Refactor code for readability + more

- Makes all boolean setters/getters consistent.
- Fixes bug where `glow_hdr_bleed_scale` was not used.
- Split CameraEffects to their own source file.
- Reorder all Environment method and properties declarations,
  definitions and bindings to be consistent with each other
  and with the order of property bindings.
- Bind missing enum values added with SDFGI.
- Remove unused SDFGI enhance_ssr boolean.
- Sync doc changes after SDFGI merge and other misc changes.
This commit is contained in:
Rémi Verschelde
2020-07-01 14:18:13 +02:00
parent 719609522a
commit 372136fe75
41 changed files with 1638 additions and 1453 deletions

View File

@@ -67,6 +67,7 @@
<member name="dialog_text" type="String" setter="set_text" getter="get_text" default="&quot;&quot;">
The text displayed by the dialog.
</member>
<member name="exclusive" type="bool" setter="set_exclusive" getter="is_exclusive" override="true" default="true" />
<member name="title" type="String" setter="set_title" getter="get_title" override="true" default="&quot;Alert!&quot;" />
<member name="transient" type="bool" setter="set_transient" getter="is_transient" override="true" default="true" />
<member name="visible" type="bool" setter="set_visible" getter="is_visible" override="true" default="false" />