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Environment: Refactor code for readability + more
- Makes all boolean setters/getters consistent. - Fixes bug where `glow_hdr_bleed_scale` was not used. - Split CameraEffects to their own source file. - Reorder all Environment method and properties declarations, definitions and bindings to be consistent with each other and with the order of property bindings. - Bind missing enum values added with SDFGI. - Remove unused SDFGI enhance_ssr boolean. - Sync doc changes after SDFGI merge and other misc changes.
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@@ -67,6 +67,7 @@
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<member name="dialog_text" type="String" setter="set_text" getter="get_text" default="""">
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The text displayed by the dialog.
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</member>
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<member name="exclusive" type="bool" setter="set_exclusive" getter="is_exclusive" override="true" default="true" />
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<member name="title" type="String" setter="set_title" getter="get_title" override="true" default=""Alert!"" />
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<member name="transient" type="bool" setter="set_transient" getter="is_transient" override="true" default="true" />
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<member name="visible" type="bool" setter="set_visible" getter="is_visible" override="true" default="false" />
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