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glew: Split thirdparty files and isolate env
Not fully happy about the way this one interacts with the various platforms. Maybe the platform_config.h should be generated by the SCsub instead of passing a define just to know where is the header.
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@@ -1,11 +1,26 @@
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Import('env')
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Import('env_drivers')
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env.add_source_files(env.drivers_sources,"*.cpp")
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env_glew = env_drivers.Clone()
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if (env["platform"] in ["haiku","osx","windows","x11"]):
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# Thirdparty source files
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if (env["glew"] != "system"): # builtin
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thirdparty_dir = "#thirdparty/glew/"
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thirdparty_sources = [
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"glew.c",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_glew.add_source_files(env.drivers_sources, thirdparty_sources)
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env_glew.Append(CPPFLAGS = ['-DGLEW_STATIC'])
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env_glew.Append(CPPPATH = [thirdparty_dir])
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# Also pass to global env, used by platform code
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env.Append(CPPPATH = [thirdparty_dir])
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if (env.get('glew') == 'yes'):
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env.add_source_files(env.drivers_sources,"glew.c")
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env.Append(CPPFLAGS = ['-DGLEW_ENABLED'])
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env.Append(CPPFLAGS = ['-DGLEW_STATIC'])
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env.Append(CPPPATH = ['.'])
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# Godot source files
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env_glew.add_source_files(env.drivers_sources, "*.cpp")
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Export('env')
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