Fix miscellaneous oddities around the class reference (part 5)

This commit is contained in:
Micky
2025-06-04 14:17:55 +02:00
parent 52ecb5ab9e
commit 3613306bba
34 changed files with 90 additions and 89 deletions

View File

@@ -63,15 +63,15 @@
<return type="void" />
<param index="0" name="scene" type="Node" />
<description>
Post process the scene. This function is called after the final scene has been configured.
Post-process the scene. This function is called after the final scene has been configured.
</description>
</method>
<method name="_pre_process" qualifiers="virtual">
<return type="void" />
<param index="0" name="scene" type="Node" />
<description>
Pre Process the scene. This function is called right after the scene format loader loaded the scene and no changes have been made.
Pre process may be used to adjust internal import options in the [code]"nodes"[/code], [code]"meshes"[/code], [code]"animations"[/code] or [code]"materials"[/code] keys inside [code]get_option_value("_subresources")[/code].
Pre-process the scene. This function is called right after the scene format loader loaded the scene and no changes have been made.
Pre-process may be used to adjust internal import options in the [code]"nodes"[/code], [code]"meshes"[/code], [code]"animations"[/code] or [code]"materials"[/code] keys inside [code]get_option_value("_subresources")[/code].
</description>
</method>
<method name="add_import_option">