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Add GDExtension support to Script
* Ability to create script languages from GDExtension * Some additions to gdnative_extension.h to make this happen * Moved the GDExtension binder to core This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x. Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
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@@ -11,7 +11,7 @@
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<methods>
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<method name="_value_changed" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="" type="float" />
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<argument index="0" name="new_value" type="float" />
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<description>
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Called when the [Range]'s value is changed (following the same conditions as [signal value_changed]).
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</description>
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