Add GDExtension support to Script

* Ability to create script languages from GDExtension
* Some additions to gdnative_extension.h to make this happen
* Moved the GDExtension binder to core

This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x.
Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
This commit is contained in:
reduz
2022-03-26 16:48:43 +01:00
parent a5eed70fa2
commit 360dea5348
38 changed files with 2019 additions and 267 deletions

View File

@@ -11,7 +11,7 @@
<methods>
<method name="_value_changed" qualifiers="virtual">
<return type="void" />
<argument index="0" name="" type="float" />
<argument index="0" name="new_value" type="float" />
<description>
Called when the [Range]'s value is changed (following the same conditions as [signal value_changed]).
</description>