mirror of
https://github.com/godotengine/godot.git
synced 2026-01-03 18:11:19 +03:00
Clarify that some exclude properties of physics query parameters are copied
This commit is contained in:
@@ -24,6 +24,7 @@
|
||||
</member>
|
||||
<member name="exclude" type="RID[]" setter="set_exclude" getter="get_exclude" default="[]">
|
||||
The list of object [RID]s that will be excluded from collisions. Use [method CollisionObject2D.get_rid] to get the [RID] associated with a [CollisionObject2D]-derived node.
|
||||
[b]Note:[/b] The returned array is copied and any changes to it will not update the original property value. To update the value you need to modify the returned array, and then assign it to the property again.
|
||||
</member>
|
||||
<member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2(0, 0)">
|
||||
The position being queried for, in global coordinates.
|
||||
|
||||
Reference in New Issue
Block a user